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Binary Options Review; Best Binary Options Brokers

Binary Options Review; Best Binary Options Brokers

Binary Options Review; Best Binary Options Brokers
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Alternate CoS Asian Deiselpunk Setting PART 2: Reign of the Storm Shogun

Continued from previous Post: https://www.reddit.com/CurseofStrahd/comments/gwaj5b/alternate_cos_asian_dieselpunk_setting_part_1/

(Player) New and Variant Backgrounds: Some slightly altered backgrounds to give more ways to integrate your character into the world. Some of these backgrounds are simple reskins of existing backgrounds with new flavor text to help give potential character ideas.
Variant Soldier: Samurai
Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: One type musical instrument or Calligraphy Set,
vehicles (land)
Equipment: A banner bearing the crest of your clan or Daimyo, An ornate helmet and mask known as a Kabuto, a Calligraphy Set, A scroll stamped with the Imperial Seal denoting you as serving a Daimyo, a fine Kimono, and a belt pouch containing 10 gp
Feature: Way of Bushido – Anyone may follow the path of Bushido but you have devoted your life to following a strict personal code of honor. Bushido demands service, and so you have sworn yourself to a master or " Daimyo ". A Daimyo may be a local noble, the Jade Emperor, or even a childhood friend. It does not matter who a Daimyo is to a Samurai, only that they serve them with Honor. As long as the Samurai remains Honorable and obeys the will of his Daimyo he may requisition basic equipment and horses for temporary use as well as dwell for free in most inns. The owners of the equipment and innkeepers do this with the understanding that the Samurai will have his Daimyo cover the costs with interest to them later, though there are limits to this trust no Gunsmith will provide a Gun to a Samurai even just to borrow for free.
Variant Folk Hero: Ronin
Some Samurai do not follow a Daimyo, but instead swear themselves unto the weak and the innocent making them collectively his Daimyo. These roaming Samurai are called Ronin and they venture to the remote reaches of Daichi to bring justice.
The Ronin follows a strict personal code of Bushido that always includes " Protect the weak and innocent " among its edicts. As long as the Ronin follows this code his background Skill, Tool, and Language proficiencies as well as Background Feature are identical to the core Background Folk Hero with the exception of his equipment.
Equipment: A set of artisan’s tools (one of your choice), a humble unadorned Helmet and Mask called a Kabuto, a warm traveling Kimono, Scrolls detailing your lineage and status as a Samurai stamped with the Imperial Seal, and a belt pouch containing 10 gp
Variant Criminal – Shinobi:
Sometimes referred to as Ninjas by common folk, Shinobi are a cloister of loosely connected and often competing clans of professional assassins and infiltrators. Shinobi are masters of stealth and subterfuge and while the image of the black clad warrior made popular in Kabuki plays is certainly a major aspect of the Shinobi it is not all that they are. Though there are always exceptions most Shinobi Clans work for coin or for an ancestral Daimyo in much the same way a Samurai does, though it is rare that individual Shinobi serve a singular master. The most infamous clan are the Rain Maidens who have long served the Storm Shogun.
Shinobi are identical to the Criminal background in all ways except the following alterations to the background feature:
Feature: Clan Contact
You have a reliable and trustworthy contact who acts as a liaison to your Shinobi Clan. You know how to get messages to and from your contact even over great distances; specifically, you know the local dead drop locations, secret handshakes to contact messenger Shinobi, and trained messenger raven rookeries who can deliver the messages for you. As long as you are in good standing your Clan is willing to aid you acquire basic supplies and occasional vital information to aid you in your personal endeavours.
Variant Acolyte -Shrine Maiden: While men are permitted to watch over Kami Shrines it is traditional that a lone Maiden watch over the smaller way-shrines along major roads, these women lead very solitary and lonesome lives and it is not uncommon for them to occasionally be filled with a period of wonderlust where they seek out adventure before returning to their duties. Sometimes these Maidens have families that will live nearby but the Maiden is expected to live and sleep within her Shrine for most of the year. While this is tradition, there is no actual law requiring the Shrine Maidens to remain at their posts or to live solely within the Shrines and it is not particularly frowned upon for them to have lives outside their work.
Variant Entertainer – Geisha: An exclusively female profession of extremely skilled entertainers who spend their lives training in matters of conversation, party planning, tea serving, singing, acting, and often many other skills that serve well in keeping rich and powerful guests happy. Geisha is a highly honorable and respected profession that takes years of practice to attain the lowest rankings, while there are males who have obtained the same degree of skill and who’s abilities are identical to a Geisha’s they are simply called Entertainers. Geisha are sponsored by great noble houses, there are strict requirements and examinations to attain rank and title the cost of which can often indenture common Geisha to service to one of the great noble houses.
Variant Outlander – Vajra: A nomadic people of traders and merchants, they travel openly and without fear of the dark evils of the Storm Shogun under the protection of an ancient pact. They are reviled by many, refused entrance to most towns and villages but even so they are a peaceful people on whom the economy of Daichi depends. They revere their ancestors and believe in reincarnation, they do not worship the great Rakasha but do revere it and thus all Rakasha and tigers are sacred to them. They travel on the back of great elephants which carry their homes, their culture is rich and vibrant with a fondness for oral storytelling.
Identical in all ways to Outlander core background except exchange language choice for Language: Vajra and add Tool Proficiency: Musical Instrument. You may begin play with a Sitar, a guitar like instrument.
New Background – Invader:
You are a descendent of the coalition of nations that came to conquer Daichi one thousand years ago. While many still serve the Shogun Ishin you have chosen instead to join the other defectors in living peacefully among the people you once conquered. While despised even more than Vajra you serve an even more vital function in keeping the engines and machinery within the cities and villages of Daichi running. While the Invaders are from many nations their culture has eroded and homogenized over time. Their legends speak of a " Homeland " but none can remember the name. All invaders have a special innate affinity for their blood magic fueled hemo-diesel technology and all can instinctively repair and maintain it.
Skill Proficiencies: Insight, Arcana
Tool Proficiencies: Tinker’s and Smiths Tools
Languages: Invader’s Trade Tongue
Feature: Born Engineer – You instinctively know how to perform repairs on all manner of machinery magic and mundane. You may cast as a Mending as an Artificer of your level. Further, whenever you are in an annex or industrial sector of a city you may call on the aid of your fellow Invaders for access to crafting machinery, temporary use of simple vehicles, and a place to lay your head in the factory barracks.
(Player) New Subclasses:
Editorial Note: Due to some of the listed subclasses being from 3rd party content that I have purchased I cannot directly copy class abilities into this listing. The actual subclass will be presented as Handouts in-game. PM me if you require further information regarding each subclass.
Barbarian:
Path of the Juggernaut: You have built, scavenged, stolen, or otherwise acquired a titanic Diesel Suit. While most barbarians disdain armor you have made it into a focus for your Rage.
Ability Preview: Unstoppable – By expending a unique resource called " Momentum " you can burst through non-magical walls, furniture, and other barriers.
Path of the Iron Rider: You have formed a unique bond with a Tsukumogami Dieselcycle which you can call as a Familiar. You channel your rage into heavy firearms as you ride against the storm.
Ability Preview: Iron Horse – You can call a spirit possessed Dieselcycle to yourself using the Find Vehicle spell.
Ability Preview: Bullet Rage – Instead of channeling your Rage into melee strikes you may instead empower Firearms, eventually reloading and firing with blinding speed.
Bard
College of the Geisha – You are a professional of beauty and grace, your words, songs, and dances inspire in ways no other Bard can compare to. This has cost you the potency of magic and martial knowledge of other Colleges but strengthening and supporting your allies is more than worth it.
Ability Preview: Fascination – When an ally uses a skill empowered by Bardic Inspiration they also have Advantage on that roll.
College of the Vajra Weather a true born Vajra or one who has adopted their ways and culture, you have earned many of the unique powers of the foreign nomads. Farsight, Curses, and other oddities to aid allies or confound enemies are yours to command.
Ability Preview: Flash of Despair – You grant your enemies a moment of your own foresight, showing them their own imminent failure. You may use your Bardic Inspiration to grant penalties to your foes in the same ways you grant boons to your allies.
Cleric
Thaumic Engineering Domain: You have abandoned the old religions, accepting the new gods of Science and Reason. You are a man of logic not faith, but you do not ignorantly deny the existence of gods. Rather you recognize that they are a natural force in the world in much the same way as wind or fire are natural forces, and being a scientist at heart you have made it your speciality to put a microscope onto the powers of the divine.
Ability Preview: Armor of Divinity – You have discovered the underlying magical force that grants moments of supernatural protection to the Faithful and applied this theory to a physical suit of armor. You can summon a suit of diesel armor at will that is empowered by your knowledge of the divine.
Ability Preview: Theological Scholar – Where most Clerics dispense Wisdom you dispense Knowledge. Your spellcasting modifier is Intelligence, other class abilities that would scale off of Wisdom instead scale off of Intelligence.
Ability Preview: Spark of Creation – You slowly begin to apply your theories regarding the creation of life and the universe, fabricating advanced Automata with a spark of divine life.
Druid
Circle of the Machine: While most Druids protect the deep forests and natural wonders of the world, you have chosen to see to the needs of the Cities and their people. Viewing the wonders of technology as a creation just as worth of protection as any waterfall or mountain you have found a way to channel the raw powers of technology through your body to overcome the limitations of other Druids.
Ability Preview: Iron to Steel: You realize that Steel is just another form of iron, manufactured weapons are made from base natural components. You are proficient with Firearms and are not hindered by wearing metal armor or weapons.
Ability Preview: Machine Shape – The ultimate expression of your beliefs, you channel the raw force of technology and creation through your flesh to become one with the Machine. When you Wildshape you may change the Type of your beast shape to Construct.
Ability Preview: Automata Companion – As many druids surround themselves with the beasts of the forest you surround yourself with mechanized allies. You gain an Automata companion in the shape of a Beast.
Monk
Way of the Jade Bailiff You have sworn an oath to venture out into the distant reaches of Daichi bringing law and justice with you. You are trained well in the art of subdual and investigation, you never kill when arrest is a possibility.
Ability Preview: Pacify Suspect – You use your advanced hand-to-hand combat training to grapple or disarm targets while overwhelming them with a flurry of blows.
Way of the Singularity To obtain enlightenment is to comprehend infinity and eternity both, but flesh is finite and limited. In your journey to the nirvana of perfect understanding you have chosen to forsake flesh for augmetic steel. You have already installed numerous cybernetic implants within your body and will continue to do so, every pound of flesh lost bringing you closer to perfect understanding of the cosmos.
Ability Preview: The Flesh is Weak – Among various other augmentations you replace a full limb with a cybernetic augment. You may channel your Ki through this augment to bend the universe to your will, casting specialized Automation Spells.
Rogue
Drunken Master You realize that life is about more than just fighting, obtaining wealth, or rising through social ranks. It is a vital necessity for all living beings to relax and enjoy themselves, to this end you have made it your lifestyle to spread your mastercrafted brews far and wide.
Ability Preview: Good for what ails you – Your Sake is more than just simple rice wine, you have brewed it with ancient techniques gifted to the mortal races by the Kami at the dawn of time. These are not just booze but potent elixirs that replicate the effects of many Potions.
Alternate Drunken Master – hanoyu MasteMistress – While mechanically identical to the Drunken Master you have chosen to master the complex and delicate art of the tea ceremony rather than the bar room brawl. You use mystical tea leaves gathered from secret sanctuaries in the deep woods often tended by forest sprites rather than hard liquor.’’
Ranger
Automata Hunter Many in this world embrace technology, but not you. You hold special animosity and hatred for the industrialization that is poisoning Daichi, for the Automata that slaughter innocents, and for the slowly receding natural world. You have spent a lifetime learning the special weaknesses of machines, turning their own strength against them.
Ability Preview: Breaker Weapon – You have constructed an Anti-Tank Rifle, Thermal Torch, Piston Hammer, or Buster Sword. These weapons are customized to your exact specifications to destroy machines and bypass their armor. They are also still effective against organic targets, though their size tends to get in the way.

(Player) Misc. Player options, New Warlock Patron, Feats, Equipment, Familiars.
Editorial Note: Much like with Subclasses as some of this content is 3rd party I only provide flavor descpritions rather than actual rules which are instead provided through the compendium legally.
New Warlock Patron: Logic and Reason – Pacts with eldritch entities from beyond time are but a crutch to you. Through overwhelming knowledge of science and the deeper mechanisms that drive the cosmos you have become your own Patron.
Ability Preview: Space-Time Recollection – By using advanced knowledge of light particles and chronology magic you can view past events within an area up to 24 hours past. While you cannot willfully speed up or slow down the viewing of these events you can specify a general time frame such as " Morning, Early Afternoon, 9:45 PM "
Eldritch Invocations of Logic and Reason:
Binary Linguist – You can communicate with any Construct flawlessly, it always understands you even through pure body language. You in turn can understand the same.
Equipment:
Prosthetic Limb 50 GP – Loss of Limb is a common reality to the people of Daichi, necessitating such crude augmentations. While gorgeous paragons of artisanal mastercraft, or cunning advanced combat prosthetics do exist this is neither. This limb represents a modest workman’s limb. It does not come with excessive adornments and his simple unpainted steel. This device runs on 1 sp worth of Diesel fuel per day and perfectly matches the function of an organic limb. While the limb can replicate strength of up to a score of 20, being set any higher than the user’s natural strength would result in the limb tearing itself free or otherwise damaging the user.
DieselCycle, Price: Varies – The Dieselcycle is the most popular form of personal transport across Daichi, extremely rugged and reliable these two wheeled motorized vehicles can cross all manner of difficult terrain at breakneck speed. Many varieties of Dieselcycle exist, mirroring various breeds of horse and mule. Dieselcycles use the stat block of the specified Mount though with an intelligence, wisdom, and charisma score of 0, Type – Construct, double the listed HP and Speed, and with Bite or Hoof attacks becoming Ram attacks. Dieselcycles cannot move or operate without a Rider but unlike Horses do not feel fear and have no minds to warp with magic. A dieselcycle is destroyed when it reaches 0 HP and requires 1 GP worth of Hemo-Diesel to operate per day.
Familiars For sake of simplicity these entries will be kept brief, giving a short description of each new Familiar instead of a lengthy stat block.
Lesser Pheonix The smallest species of Pheonix, an extremely minor Kami. One should not summon such a creature if they are not prepared to give it proper reverance.
Helper Automata A small robot built to aid it’s maker. These Automata can be built into any shape from very small humanoids to mimicking animals, or more crude and utilitarian bundles of spidery limbs and tool armatures. Some are even shaped as extra mechanized arms to hold things for their masters.
Giant Silkworm Come in both " naked " and " fuzzy " varieties, these creatures provide the economic backbone for many mountain communities that make their living by weaving dazzling Kimono. They are calm tempered, vegetarian, and have no bite. Popular with small children.
Giant Flower Mantis Temperamental hunters this creature is as likely to bite and slice at it’s handler as it is an enemy. One rarely refers to these beasts as a " Familiar " for they more tolerate than serve their summoners.
Giant Hawkmoth The later stage of the SIlkworm’s life cycle, now possessing two great scythe limbs they become aggressive carnivores, though they retain the bonds they held in their larval stage with human owners and often are kept as beloved pets for many years.
Fu Dragon The least of the Dragons is still a mighty Kami. These Dragons will serve entire family lineages for generations as long as they are properly revered and respected.
Ancestor Spirit When a young Wu Jen or Warlock needs further guidance than can be given through mere rote memorization of ancestral tomes, sometimes an Ancestor will voluntarily leave Heaven to give spiritual guidance directly.
Feats For sake of simplicity Feats are cut down to just brief descriptions rather than the entire Feats entry. Racial Feats are not repeated here, they are listed in or near their racial entries in the Race section.
Bonded Weapon Wielder You attune your soul to a particular Weapon. You may call this weapon to your hand as a Bonus Action as long as it is on the same Plane as you. This Weapon no longer needs to be Attuned if magical.
Hengeyokai Ancestry You either carry some Hengeyokai blood in your veins, or if you are already a Hengeyokai discover enough of your hidden ancestries to unlock a new Animal Form. You may shapechange into an animal ( though not a Hybrid ) or a new additional animal form if already a Hengeyokai.
Tattooed Special Prerequisite: You have earned the respect of a master Monk or Maiko who has chosen to gift you one of these magical Tattoos. The tattoo is filled with magic and grants you a particular benefit dependent on the tattoo you earn.
Firearm Mastery Countless hours with a gun in your hand have paid off by allowing you to engage in melee combat with a gun among other benefits.
Novice Inventor Through constant experimentation you have dipped into the Automation magic of the Invaders. Gaining one of their spells and a Cantrip.
Augmented You have taken into your body extensive cybernetic improvement. You become more faster, stronger, or tougher and your mechanical parts make you more resilient. If you could before, you can no longer hide your cybernetic nature, your limbs and organs are obviously artificial.

(DUNGEON MASTERS) Okay with the general setting and player info out of the way we can talk a bit about the actual campaign. While I won't post all my notes here I will give enough of a general overview such that DM's can use it as a jumping off point if they so wish.

The True Backstory of Daichi and the Storm Shogun:

Isak was raised in a family of wealth and status with a glorious military history in a nation resembling 1920's America. He was brought up with the understanding that war was a glorious and honorable endeavor where the strong defended their ideals on the field of battle. Advances in technology and politics robbed him of this delusion however, wars of defense became wars of colonial conquest. Officers who once led from the front now telephoned their orders as men died by the thousands to machine gun fire. Isak grew to resent and hate his own people for failing to live up to the fantastical narrative he had been raised on. When Isak conquered Diachi he soon found solace in it's path of Bushido, the Samurai of Daichi embodied the world Isak wished to live in and so he sought to emulate them, eventually renaming himself the Storm Shogun Ishin. Ishin soon received orders that Daichi was to be colonized and her people marched onto reservations. Ishin's leutenant and childhood friend Mara ( Rahadin ) was of a people similarly subjugated and made certain Ishin knew fully what these reservations would do to the people of Daichi. Ishin promptly sought a means to betray his commanders and save Daichi. Delving deep into an ancient temple formed of Amber from the World Tree he uncovered the prison for the Four Great Perils. Hearing the whispers of Taowu who easily convinced Ishin that if he released them they would in gratitude draw Daichi away from the Material Realm such that it would be safe for eternity, however this act required a sacrifice in the form of the " ultimate betrayal of the one you love most. " Ishin despaired as he knew it could only mean killing his beloved sister. Ishin's Sister never entered the army but dissapointed her family by taking up the trade of a humble engineer, she was hesitant to accept Ishin's offer years ago to come to Daichi but relented to see her beloved brother again. During her stay at the former Imperial City she met a street thief named Yoko and the two quickly fell in love. Ishin returned to the city from his journey to the Amber Temple to discover the two being married beneath a sakura tree. Ishin quickly slew the Samurai Honor Guard ( The Player Characters ) and then murdered his own sister in cold blood. As life left her he looked to Yoko and knew that the betrayal was not sufficient, he had to first take from his sister the thing *she* loved the most before his betrayal would be truly ultimate. However with his sister dead Yoko flew into a rage and fought the Shogun with every dirty trick she knew, forcing the shogun to kill her. Taowu was furious at the Shogun's incompetent failure, yet with his betrayal half-complete the Great Perils were still able to manifest partiallin in Daichi and swiftly swept it away from the Material Plane while creating the eternal Typhoon in the process.

Now empowered by the Great Perils, the immortal Storm Shogun has been trapped in a thousand year long cycle of murdering his sister, her lover ( Ireena ), and their four guardian Samurai ( The Player Characters ). On the thousandth anniversery of his failure the Great Peril's hold on Daichi will wane and it will crash back to the Material Plane, destroying the world in the process. To save the world either the Storm Shogun must prevail......or the Samurai must find a way to undo the damage he has caused.

Meanwhile in the sleepy Kimkaro Village four humble Samurai are called to the home of the Daimyo who lies on his deathbed, he wishes to see his adoptive daughter Yoko one last time before he passes and has asked you to fetch her........

(Dungeon Masters) General Plot overview: This is how the game is intended to flow and be resolved. It is of course very much up to individual Dungeon Masters to modify this to fit their players and narrative. Obviously no plan or plot survives first contact with Players so adjust as needed. I've woven in plotlines from some other Modules I have to pad out areas I felt needed it.

Level 1: The party goes to find Yoko at her home outside the village walls and discovers that an Automata ( Animated Armor ) she has been scavenging parts from has sprung to life, possessed by a ghost screaming about it's Hunger. The ghost is Shinzo the Eater, a spirit astrally projecting from his emaciated corpse in the Death House. After defeating the machine the party visits the Daimyo who offers his blessing for the party to leave the village.....after they help resolve the current issue with the polluted river. The River the village relies on for fish has been dying off with the river goddess refusing to answer prayers.

The party spends a week searching without avail but while fishing Yoko finds a talking Koi Fish claiming to be the River Goddess! She needs to pass through the Dragon Gate at the top of a nearby mountain to resume her true form. (Dungeon Master) The " River Goddess Koi " is actually Jin-Hao the daughter of the true river goddess Jin-Zhi, he has been cursed into a koi fish as punishment for her arrogance and hubris in attempting to solve the poisoned river problem herself while her mother was away attending to matters in Heaven. Jin-Hao tried to use advanced magic far beyond the Wyrmling and accidently caused a massive lightning storm ( Nobody died thankfully ). It should be very obvious to the players that the Koi is lying and she will confess the truth under fairly little scrutiny as long as the party is kind.

A journey upriver ensues where the party must brave several skill challenges to overcome obstacles, there is always an extremely easy path that merely takes a long time to navigate. Jin-Zhi has engineered this to teach her daughter ( and the players ) patience. Weather the players succeed or fail the skill challenges Jin-Hao comes to realize that taking time and being patient solves more problems more easily than rushing ahead. Try to reflect in roleplay her slowly becoming less of a whiny impatient child and more level headed and patient as the player's progress. Eventually they will come to the Dragon's Gate and pass through where a final challenge awaits, Jin-Zhi in the form of a Tiger. This test is not for her daughter but rather for the Players, to see if they will be worthy of the gift she has for them. After Jin-Zhi takes 40 HP damage ( adjust as needed for party size. ) or the party is reduced to 0 HP ( They cannot die while in the Dragon's Gate and Jin-Zhi will resurrect them if they somehow do. ) she will adopt her true form and do the same to her daughter who will become a Lung Dragon once more. If the party has taken the lessons learned during the journey to heart, encouraged Jin-Hao to do the same, showed honor, teamwork, and courage in the final combat ( weather they won or not ) , and generally been polite she will reward them with a Clam of Patience.

Clam of Patience: Wonderous Item, Uncommon - This pearlescent creature produces a single use Pearl of Power once a Week. This pearl is known as a " Fruit of Time " and will crumble to dust when used or when the Clam produces another.

Jin-Zhi will offer to allow Jin-Hao a second try at fixing the river but the young dragon has learned her lesson and says she is not ready. Pleased with this Jin-Zhi explains to the party that the River's poisoning is from a dam downstream that is flooding the river with pollutants. She allows the party to ride on her back as far downstream as she is able to go before she reaches the edge of her allotted domain. At this point the party should be Level 2. If the party has grown attatched to Jin-Hao consider allowing them to retain her as an ally for the coming dungeon ( Silver Dragon Wyrmling ), if not grant them Inspiration.

Level 2: The party reaches the Dam which has an ancient house built on it in the style of the Invaders. This home belonged to Commander Durst, a cruel and wicked military officer who was " encouraged " to build his home far from any civilization as a form of exile by the Storm Shogun. This house is effectively identical to the Death House, however Rose and Thorn are replaced by Shinzo the Eater, Durst's son who was trapped in the deep watershed of the estate and starved, feeding on the corpses of his family after the Shogun slaughtered them upon his rise to power. ( The Shogun was ignorant of Shinzo's presence as he was hiding at the time. ) Shinzo soon became a horrifying emaciated Oni that is trapped within the building. Use the stats for the Shambling Mound though roleplay the Engulf Ability as Shinzo stuffing people whole into his horrid mouth lined with rows and rows of razor sharp teeth. Consider removing the Animated Armor ( The party already fought an Automata ) and making the Specter non-hostile. Replace the Grick and Mimic with more Asian themed monsters of equal CR.( I use creatures from the " Monsters of the Orient " complete Beastiary. )

Upon completing Death House the Dam begins to crumble and disintigrate, cue the party ( hopefully ) dramatically escaping just as the dam breaks and the poisoned waters are freed. Jin-Zhi in grattitude uses her magic to stop the dam from otherwise causing catastrophic flooding and the River is soon restored to health. The party levels to 3.

Level 3: The funeral of the Daimyo was delayed due to the pressing issue of the River. Now as the party returns they may proceed with burying Yoko's adoptive father, the arrangements go off without a hitch. However a mysterious individual is present, a woman in the uniform of the Storm Shogun's tank battalions. This woman is Lieutenant-Commander Mara Strahd's right hand woman ( Rahadin ). This character embodies the role of femme fetale but is more honorable than Rahadin and if she witnesses the Feast of St. Andral's event she can be convinced to betray the Storm Shogun.

She explains that she is an agent of the Storm Shogun and has come to declare the new Daimyo of the village. Considering the party single handedly are responsible for the River being cleansed she asks them for their recommendations and honors their requests, she holds relatively little regard for Shang as Daimyo and will only declare him if asked to. ( She dislikes anyone who acts through Proxy so make this clear unless Shang accompanied the party during any stage of the adventure ). She commands the party to go to The Imereial City to inform " the traitors " of the new Daimyo's appointnemt and issues them travel passes if they do not have them already.

At this point the game proceeds as normal for Curse of Strahd with reflavorings where needed.

Old Bonegrinder is now a Tea Plantation run by three White Haired Witches, Dream Pies are replaced by Dream Tea.

The Abbot is now the Maiden who operates a vast shrine at the village of Kreza, where she creates horrid amalgamations of Flesh and Metal. ( Cyborgs replace the Mongrelfolk )

The Imperial City is Vallaki, I allow the option to have a " golden ending " to the questline in which the Jade Emperor is ousted but his wife the Empress enters a political binding agreement ( or marriage if you want ) with Evangaline Pentageist and the Jade City remains free while improving the lives of all citizens. Evangaline keeps the Shogun placated with hidden loyalty without turning the city over to him wholesale.

The biggest departure is the removal of the Martikovs. I repalced them with The Troupe, a band of 36 highly skilled Kabuki Play actors and actresses who each own a distinct Mask. The party has hints of these masks throughout the adventure and slowly learn that there is a massive information network of these players. Inspired by the White Lotus from Avatar the Last Airbender, they preserve the story of the true origins of the Storm Shogun and help the party realize that they have been reincarnated dozens of times only to fail, this helps them learn from past mistakes.

The second greatest departure is that the Shogun's Sister ( Sergei ) is also reincarnating. She and Yoko have over time retained memories of each other despite their constant reincarnations, though the memories are vague and dreamlike. This is how Yoko has slowly become a skilled engineer while the Shogun's Sister has slowly become a street thief in the Imperial City. The two should meet often throughout the adventure, first as adversaries but slowly growing to be lovers. NOTE: Doing a love story, particularly one that does not involve players, is hard to make engaging. Imply rather than show, have Yoko show up later than usual at night and say how much fun she had while out with a " Friend " etc. etc.

I had Yoko be a Kitsune for this adventure and had the Shogun's Sister reincarnate as a Tanuki just for the fun of it but feel free to make them be of any race. You can make the Shogun's Sister Male if you wish, I personally just felt like adding some diversity to the campaign.

Wooooo! That was a long journey but we mostly got through it. I know there's alot that's glazed over but that's just part of my DMing style. I don't really write down every possible thing because honestly my players are gonna blow 90% of those plans up before they even make contact with them. If your curious to know more about anything just let me know and hopefully I didnt' bore you too much!
submitted by Zephyr_2 to CurseofStrahd [link] [comments]

[TECH] Tesla NextGen

The long, long, long awaited reveal of the next iteration of Teslas is finally here, with the announcement of Tesla NextGen. The Model Y will replace the Models 3, 4 and, 5, with a single concept.

Architecture

The basic Model Y concept is ultimate flexibility. Model Y manufacturing is a fully adaptive process, able to choose different paths on a per-vehicle basis. In turn, this allows the customer to pick and choose virtually any configuration they so desire. A Model Y customer can pick wheelbases as short as 2 meters all the way up to 8 meters long. This is enabled by the all-electric drivetrain design.
Similarly, the customer can design their perfect body to sit on top of their custom chassis, or use one of hundreds that Tesla has pre-made. Customers can either design the body directly, or specify their requirements with an AI's assistance to help design it for them. Design AIs are responsible for providing the Tesla design language, but otherwise enable the user's choice to the greatest extent possible. The AI will attempt to inject taste into the customer's requirements, though this can be overridden with enough emphatic handwaving. Similarly, the interiors are completely configurable to meet the customer's requirements. Vehicles can be configured with any set of cargo space or payload volume that the customer wishes. The only constant is a thin platform that the rest of the vehicle rests on - essentially everything else is fully adjustable.
This induces a rather new showroom model. Customers can interact with their custom cars (and evaluate them to provide feedback to their AIs) in full immersion VR or in an entirely virtualized environment. Once specified, they can simulate driving their custom car in any kind of traffic or environment for as long as they want.

Drivetrain

Power is provided by a 50 to 400kg quantum battery embedded in the floor of the vehicle. This is connected to the wheels through the PDU and then a room-temperature superconducting transmission system. The RTS transmission then connects to similar RTS wheel motors, with the Model Y able to support up to 8 wheels on the same chassis.
Wheel motors can be configured to offer from 100hp to 950hp each. They are supported by fully independent electronically controlled suspensions using borophene nanosprings to provide complete configuration of ride height, rebound rate, and damping coefficients in real time. Tyres are a variable traction variable rolling resistance hydrophobic metamaterial, with the ability to produce surface features of up to 1 inch depth on their surface through a similar boron nanospring metamaterial. In this manner, they can convert from being off-road tyres pushing through snow to on-track slicks in a matter of seconds. Wheels are airless and self-repairing, and last the entire lifetime of the car.
Maximum range (e.g. you spec an econobox with the biggest battery) is 75,000mi, and while it takes more than a day to recharge from 0, it's expected that a car would only need to be recharged 3, possibly 4 times in its entire life if configured this way.

SkyLyft Interoperability

Tesla Model Ys can be optioned with SkyLyft attach points. A SkyLyft drone can pick up the Model Y at these points, converting it instantly into a flying car. Suitably dimensioned Model Ys can leverage SkyLyft Long Range (for subsonic transport) or OrbitLyft (to go to the moon), the latter if pressurized.

Body

The Model Y body is completely customer configurable, and will be manufactured in the dealership in a to-be-detailed process. The structure of the body consists of silicene, backed by borophene, backed by carbon nanotubes, backed by boron nanotubes. This allows the body to retain high ductility and plasticity while offering exceptional strength optimizing crash performance while minimizing weight. The largest Model Y body weighs just 180lbs as a result of this design.
The Model Y's body will by default be fully airtight, offering complete protection against air quality to the occupants inside. Air is filtered through a ULPA-grade self-cleaning air filters, then sent into the climate control system. Heat is moved through high efficiency metamaterial heat pumps, providing an ideal environment in all weather.
Sunroofs and collapsible doors are available as options. These can be optioned with plasma drag/noise reduction systems, allowing the vehicle to travel at high speed and yet have little to no airflow turbulence noise produced by the open hole. Similarly, this option essentially eliminates window drag, allowing a window to be open all the time.
A variable-refractive-index metamaterial window material can be specified by the customer. This allows windows to completely disappear or offer perfect concealment (from the outside only) at the customer's wish.
Several paints are available. The base model paint is a variable-color metamaterial, but this can be specced up to include variable reflectivity for the ability to select the paint finish dynamically. The surface of the car is self-cleaning, with no need to clean it under virtually any conditions.

Interiors

The materials and interior configuration are fully user configurable. A wide range of materials are available, from a new metamaterial variable texture/colofinish material that's able to dynamically change its appearance on demand (including macroscale structures, e.g. go from looking like leather to hard plastic in an instant) to traditional natural materials. Metamaterial finishes are super hydrophobic and self cleaning.
Seating is similarly highly configurable. Use of nanomaterials allows the satisfaction of crash safety requirements without substantial structures, allowing for a new class of designs for car seating. Moreover, they allow the rapid reconfiguration of existing accoutrements without impacting the visual appeal, with apparently hard plastic materials instead being extremely soft and comfortable.
Floor carpets are similarly attractive-yet-robust and self-cleaning.
The walls and window surfaces can be used as displays, if the occupants so desire. Moreover, the interior is configured for full AR support, allowing interaction with vehicle systems in any position or location.

Off-Roading Capabilities

When specced with them, a number of off-road features are available, including:

AI Systems

The Model Y will support an Alphabet/NVidia AI system for self-driving and other assistive features. The vehicle leverages Tesla's 35 years of self driving car experience to provide the same features they've had for the last 20 years and numerous new ones. Notable features include:
The AI use quantum radar, lidar, and optical sensors to navigate in even the most challenging conditions. This data can be overlaid on the car's interior dynamically, allowing the users to see out with multispectral imaging in complete comfort. Any area of the interior can be used as a display, even making the car seem partially transparent if the displays cover parts of the structure.

High Performance

As cars become more and more a luxury item, one of the growth market is the high performance niche for those that enjoy driving. A coupe or single seat variant (for people with bodies) or a no-seats-at-all variant (for those who are uploaded) can be configured for maximum track performance. Thanks to the variable suspension and advanced metamaterial aero elements, the car can be fully street legal and transform itself into a track monster on demand.
Options along this line include:

Support for Uploaded Individuals

As more individuals become uploaded (around 8% of the Columbian population), their requirements for vehicles become more important. Tesla's concept is to turn their car into their primary means of interacting with the physical world. The Model Y will allow support for up to 24 Binary Home blades in its electronics bay, and so ensconced users can direct the AI and use their car's formidable communications suite to their full advantage. While using the built in driving AI is mandatory by Columbian law on public roads, the uploaded user can take direct control on racetracks, when stationary, and offroad, effectively becoming the car directly. Tesla will also offer several body housing solutions for the Model Y, allowing uploaded users to store their organic or mechanical bodies inside their car.
Most interestingly, Tesla has secured a branding deal with PixaDisney for the Cars brand. Inspired by the Cars franchise, uploaded drivers will be able to use the front of their car to simulate human expressions, using a special contractile metamaterial front to allow for distortion to provide expressions. Similarly, several lighting/flexibility options are available for the grille, allowing users to use it to simulate a mouth. In this manner, uploaded Tesla owners can essentially be like the Cars in the Cars franchise.

Safety

The new metamaterial frame provides a considerably better safety margin than the already extremely safe prior Teslas, with designer AIs enforcing strict rules on optimizing for crash resistance. In particular, the frame allows for a steady onset of acceleration in almost all crash scenarios and provides complete side impact protection, offering the occupants a bubble of safety. The batteries can cancel the quantum spin of their contained photons near instantly, allowing the battery to self-safe itself.
Notably, for cars designed by uploaded individuals, these safety features (with the exception of the battery one) can be deleted entirely. The cognitive system - a special Binary Frame unit - is protected inside a heavily armored and small pod that can take more than 50,000gs of acceleration and is almost completely fireproof. The rest of the car is then designed to take as much of the impact for this unit as possible. In this manner, an uploaded person's hardware can survive impacts with immovable objects at more than 250mph.

Manufacturing & Ordering

Only the key components of the Model Ys - e.g. motors, batteries, computers and luxury accoutrements - will be made centrally. Instead, the majority of Model Ys will be built nano robotically in dealerships. Large pools of nanobots with material feedstock can make the entire Model Y body, exterior finish, and most interior finishes. A fully automated system will then fit the primary components into this frame, followed by luxury accoutrements which can be installed by robot or by hand.
Once they're happy with their car design, customer's local sales location will fabricate them their car and send it to them within a day. Typical customers can receive their vehicle within 16 hours of submitting their design for manufacturing, though luxury additions (like handmade seats or interior finishes) can add substantial amounts to this time. The highest end configurations can take as long as 6 months to make, with every interior fitting hand stitched from the best natural leather.
Prices will range from around $7,000 (for aforementioned econobox with the base line options [variable color paint, 4 rotating seats, automatic driving etc, uploaded person cars save 20% off of this]) all the way to more than $500,000 (for ultra luxury configurations). Typical cars (e.g. sedan-likes, SUV-likes, van-likes, etc) will cost less than $35,000. Notably, high performance options (such as the max-horsepower 3,200hp configuration) can cost as little as $45,000.
Tesla plans to invest more than $7 billion into the Model Y lineup, with the first going on sale in 2 years.
submitted by lushr to worldpowers [link] [comments]

[CiV VI] I've compiled my Ideas, and many of those I found throughout the sub, to create the ultimate Civ VI wishlist!

I appologize in advance as this post is offensively long. I mean, it's 5000 words with no TL:DR, so abandon all hope all ye who enter. I believe it covers all of the most common suggestions, and I've tried to make it all a little bit more out-there for the sake of flavour, but alas, please roast me merrily and have a lively discussion in the comments! Without further ado...
Musings; Ultimate edition
Tile Improvements
Transport
-4 Transport Improvements; Road, Railway, Highway and Maglev. These all have some difference in kind.
-Roads are the cheapest and the lowest tech, working much as they do in Civ V, but boosting yield on some adjacent improvements such as trading posts/towns.
-Railways have a limit on their distance from cities; about 5 tiles in the industrial era, increasing to 7 in the modern. This forces players to build cities closer together, and build the correct improvements, but railway benefits scale with population and aren't usable by enemy combatants.
-Highways work like a straight upgrade of roads, except they allow cities within 5 tiles along a highway to pool food and production yields, but produces 'pollution', which reduces "health".
-Maglev is a funky one for tech focused Civilizations. A maglev network connecting cities, irrespective of length, pools population(citizens available to work buildings), pools production and boosts science yield in both cities by ~30%, but otherwise functions like an expensive railway. Costs "energy" as well as about 4 gold per turn per tile.
-Rivers work like roads, but with no maintenance and provide gold. Great rivers allow ships to sail through. Workers can eventually dig canals which act as artificial great rivers, and tunnels can be bored through mountains through which Railways, Highways and Maglev can travel.
-Le Mountain Tunnels and pontoon bridges/undersea tunnels.
Yield Improvements
-Farms, Wells, Mines, Lumber mills, Plantations, Pastures, Camps and Quarries all work much the same as before, however Mines, Wells and Quarries produce 'pollution' as well as production.
-Windmills and Watermills(by rivers), which can be built on top of Farms and Plantations, provide a small yield of production at no 'pollution' cost. Upon research of "Electricity", they produce an "energy" yield.
-Once "Mechanization" technology is researched, the citizen assigned to a farm or plantation can be replaced with "energy" from appropriate buildings and improvements. The same is true for Mines, Wells and Quarries upon researching "Automation".
-Wells can be built to provide adjacent tiles with fresh water.
-Cottages double gold yield from surrounding tiles, provide 1 gold themselves. +1 gold with "Economics". Grow into Villages and then Towns which provide 3 gold base, 1 science, 1 production and 1 "energy", reduce crime and increase health.
Strategic/Military Improvements
-Forts can't be entered by enemy units without attacking. Area around forts are considered area of control, and give a land claim for a casus belli. Can upgrade to a military base, giving it an aircraft capacity and healing adjacent friendly units.
-Add sentry turrets, which are effectively stationary units which can attack enemy units. Available on Ballistics, can upgrade on Robotics to attack autonomously, Rocketry to be able to fire rockets to destroy tanks.
-Can build walls which provide a combat bonus to units inside, and drain movement points, as well as "outposts" which heal units in adjacent tiles.
-Some units can build trenches and lay mines(requires "Gunpowder") which provide a defensive bonus/act as traps.
Cities and Colonies
-Global happiness replaced with city level "health" and "stability", which affect growth, "bandit" spawn rates and likelihood of rebellions. A city with very low/negative health has a chance of spawning a plague, which behaves almost like a Civ V religion, spreading to other cities via pressure from proximity and trade routes, however plagues can also infect units adjacent to an infected city, which can then infect other cities and units and so on and so forth. Stability is reduced the greater the minimum travel time from the capital to that city.
-Workers can build districts adjacent to the original cities, which act as an extension of the city, reducing "crime", increasing "health", as well as allowing that city to build contextual buildings and units of the suburb's tile. If the population of a city grows too large without extra districts then 'health' and 'stability' decreases, spawning "slums" which in turn spawn bandits. The district can be specialized to be a stability boosting suburbs, health boosting parks, production boosting fabrics/shipyards, money boosting financial districts, culture boosting theatre districts, science boosting science parks and (upon researching hydroponics) food boosting vertical farms. If you play it smart, you can build 10 tile, 100+ pop megapoli by the end of the game.
-From the renaissance era, 'colonists' (super-fast, cheap settlers) can found "colonies" as well. Colonies increase cost of techs and policies by ~75% less than normal cities and grow twice as fast, but have much less defence. They can't (initially) build any buildings, nor build units with production, but can spawn militiamen and mercenaries. All of their production goes into "levelling-up" the colony, from 0 up to 20~25, having at around level 15 the option to turn it into a proper city. At each level you are presented with a "random" dynamic event and options on how to handle it; the options you choose affect the direction your colony takes and the characteristics it has. For example; "Catholic refugees fleeing the Malian inquisition are huddled outside the gates, what is our course of action? Do we; let them in (+1 population, -1 health, +2 diplomacy FP), turn them away (-1 diplomacy FP, +2 food), or offer them refuge in exchange for military service (+1 military FP, a maintenance free unit appears, -1 food). By level 25, 25 of these decisions could have been made, and the colony would have an array of special attributes. But high level colonies would carry a large risk of spawning rebel units, so it's worth converting them to cities (which start with an array of buildings) anyway.
Diplomacy
-Casus Belli system; common complaint, common answer. Appropriate and adapt from paradox games. Potential cases include land claim (using forts and spies), espionage offence, liberation (low approval), holy war, ideological conflicts, imperial conquest, resource acquisition, diplomatic offence et cetera. All of these will reduce warmonger penalties with certain Civs for certain actions but aren't a get away with murder card.
-Ultimata; Currently, there is no facility to threaten other civilizations. Ultimata remedy this and work thus; I demand something from another Civ in exchange for NOT declaring war. If they refuse the I automatically declare war on the next turn.
-A focus points system. Civ actions, such as War, Threats, Wonders, Technologies, Trades, Quests and Civics earn focus points in Science, Economy, Religion, Culture, Military or Diplomacy; These give diplomacy bonuses, allow access to special quests, and allow special actions.
-Taunt leaders back. This can give focus points.
-7 types of non Civ actors; City-States, Nations, Tribes, Corporations(get to that later), Rebels(Specific-Hostile) and "Barbarians/Bandits"(Hostile).
-City-States work much like they do in 5, except gold gifts are worth much less, and special quests and focus points are worth much more, and influence is instead 'spent' in order to gain things like world congress votes. Any allied city state can eventually be incorporated fully as a city. Eg. Florence, Milan, Singapore, Monaco, Malta, Honkers, Samarqand, Dubai, Abu Dhabi, Ife, Great Zimbabwe, Mombasa, Zanzibar etc. Limited to ~9 tiles.
-Nations are like stripped down Civilizations; a halfway house between city states and full blown Civs. Limited to 4 cities, which must be contiguous, they offer a medium for proxy wars, advanced diplomacy, breakaway states and buffer states. They also conveniently add filler to the map, and can represent small or "failed" nations. eg. Scotland, Texas, California, Belgium, Wallachia, Aragon, Manchuria, New Zealand etc.
-Tribes are an overhaul of Barbarians; Instead of automatically hostile units spawning from encampments, tribes act sort of like city states with no cities. They have territory, in which they have villages which occasionally spawn primitive military units and only primitive military units. There are no penalties for entering tribal territory as long as you aren't seen by any units, and you can even settle on top of their land. However, within these lies a moral choice; do you overpower tribes and take their land or try and bargain with and incorporate them peacefully?
-Rebels are units which spawn in cities with a low 'stability' stat, and are always hostile to the Civ in which they are spawned. The 'strife' can be increased by enemy spies, ideology, large numbers of unemployed citizens and lack of gold/science buildings. If rebels capture a city, then they make a new 'Nation' or city state which can be bargained with like any other.
-"Bandits" are the new Barbs, but as well as spawning in encampments they spawn in slums in civilized territory in response to overcrowding. They are more money focused in that any tile with a bandit unit on it yields negative gold per turn, and will set up their own improvements such as traps and dens. Can perhaps change name based on era and context (eg. Barbarian, Bandit, Pirate, Terrorist, Savage, Gangster, Mobster, Highwaymen etc).Their spawn rate inside Civs is reduced by presence of police buildings.
-InfoAddict style information screens. Graphs for days! Also displayed are opinion modifiers, and the factors determining whether a Civ will accept any particular deal. Less hidden mechanics.
-Ideology has more impact on diplomacy, with significantly different mechanics associated with each (get to that later), and being an extremely significant maker and breaker of relationships.
-Add Chemical, Biological and Radiological weapons which carry a very significant diplomacy penalty, along with nukes.
-One can choose to disobey resolutions or leave the world congress, incurring a large diplomatic penalty.
-Establish pacts with nations and city states.
-Can buy tiles from other actors.
Tech
-A less linear tech tree, starting off with a "core" set of techs arranged as they are but with cul-de-sac "branches" coming out of later eras, offering interesting technologies; broadly on spectrum from futuristic to retro-futuristic. The techs that all players need would all be in the core so they didn't have to specialize too much, but there would necessarily be a lot more techs. The ones further out on branches would only really useful for players either aiming for a Science victory or aiming for a specific bonus.
-Civs are able to divide research, researching multiple techs at the same time, utilizing special specialists (heh) called scientists. Much like trade routes in BNW, each era would allow a certain base number of scientists, and then things such as wonders, city states, research agreements, social policies and such would add on to that. Scientists would each be able to research one tech at a time, but multiple scientists (up to -3~4) could be set to research the same tech at an accelerated rate. The rate at which scientists could research stuff will depend on several factors. Each could utilize the entire Civ's global science output, in addition to their home cities' science output and more beakers proportional to extra allocated gold. Scientists would be based in a specific city, and would use up ~3 food, ~3 base gold, and require certain buildings to be able to research techs at certain levels; Libraries for anything beyond the Ancient Era, A University for anything beyond Medieval, A Laboratory for anything beyond Industrial and so on. It would be most efficient to put lots in your capital, but you wouldn't necessarily have the food to do this. Having lots of extra scientists would not be worth the effort if you don't want to have a science victory, and having lots impairs your Civ in other ways. This is an effective nerf to tech, which otherwise is inherently OP.
-New science buildings, such as Particle Accelerators, University Hospitals, Pharmacy-labs, Space-centres and the such in the late game. These would allow new lines of the tech tree, as well as providing bucket-loads of science, for a high price.
-'Rationalism' perhaps split into two different policy branches, Rationalism and Ingenuity. Rationalism is best for tall/tech defence, augmenting the ability of cities to make and use science. Ingenuity best for wide, improving use of strategic resources and reverse engineering other Civs tech i.e. tech offense.
-Research agreements allow one Civ greatly accelerated research into techs already researched by the other Civ, and a boost in global science output equal to that of the smaller Civ, and a two-for-one (maintenance wise) on two of their own scientist. When the agreement ends both players get a one-time tech boost.
-High level spies can be used to take enemy scientists during a time of war.
-Being allied with city states and minor nations allows you to initiate research agreements with them free of gold charge.
-11/12 eras: Ancient, Archaic?? , Classical, Medieval, Renaissance, Enlightenment, Industrial, Modern, Atomic, Information, Genetic/Space and Synthetic eras. Science and Diplomacy win in Synthetic. Cultural in Genetic at earliest. Domination is Domination.
-Revamped Science Victory. Perhaps, Instead of building a spaceship using Information era tech, you have to do special quests. Maybe upon researching a tech in the core of the Renaissance or the Enlightenment , you are alerted to the presence of a special quest for you to follow, and that other such quests are available upon researching specific technologies, which are located far out in the branches of subsequent eras, where non-science Civs daren't tread. The quests could range from "complete this national wonder", to "City state X has this item, acquire by any means necessary", to "Conduct a special research mission at X location". These quests would give special rewards, but would also give you items (all of which) you need to complete the science victory, possibly with an interstellar mission, maybe first contact, possibly artificial intelligence, I don't know. Stick with tradition; an interstellar mission.
-More rubber banding in tech. "Core" technologies that have already been discovered by a met civilization will take ~40% less time to research, and units have a chance of "discovering" a technology when killing advanced enemy units or taking the city of a technologically superior foe.
Late Game Horrors
-Endgame apocalypse scenarios. In the late atomic era players would be notified of the possibility of a coming endgame scenario. There would be a set number of scenarios that would be presented, each with a different probability of advancing. The scenarios would begin at the start of the Information era and progress through different levels of increasingly severe effects. There would be runaway global warming with rising sea levels, desertification, flooding and such the like. A new ice age with falling sea levels, glaciations, deforestation, ecological collapse and so on. Then there could be Atmospheric Toxicity with algae blooms, poison winds, ozone holes and other ghastly stuff. Players can then either concentrate efforts to reverse the cataclysm, to the joy of weaker Civs and nations; or simply withstand it, much to the dismay of those you could help, using dome cities and similar. Perhaps persuading other Civilizations, Nations and City States to unite in efforts to prevent the cataclysm could become the new diplomatic victory. Beats buying city states.
-Nukes become far more terrifying. Each nuke deployed would advance the endgame scenario significantly. To add to this, one nuke hit would turn any city district into a "Nuclear ruins" which spawns special Barbarian units called "Antmen", which drain health of all adjacent units and city districts. Fallout would prevent any food yield and pillage all tiles affected. Some splotches of fallout may end up all over the world in random places.
-Nukes could be set to Dead Man's switch, meaning any nuclear attack on that Civilization would cause any nukes set to dead man's switch to fire at the belligerent's cities
Civics and Social Policies
-Add the quest system from IV and BE, as well as the quest decisions and such from the above two games and a splash of random event decisions from paradox.
-In addition to Social Policies like in Civ V, have Civics which are a set of Binary choices taken ~2 times per era. These would be things like: Collectivism versus Individualism and Citizen Army (low maintenance) versus Mercenary (low production) in the early game, and Religious School versus Secular School in the late era, for example. These are the things ingrained into your Civ's culture.
-Civs are given a "home turf" bonus depending on the terrain they spawn in. A Civ that spawns with more than 12 hills or desert tiles etc. within 3 tiles of the capital will gain a combat bonus and yield boosts relevant to that terrain type.
-Ideologies, like those in BNW, stay, along with their "tenets". However, a new layer is added; "Internal Diplomacy" including an 'Election/Party' system for freedom, a 'Soviet' system for order and a 'Faction' system for autocracy.
-In Civs following freedom, every few turns there would be an "Election" which would give 3 different parties, loosely modeled around Traditionalists/Conservatives, Liberals and Populists/Socialists, a certain amount of weighting/representation. Any particular action would have a certain approval with each party, and total approval (from all parties) gives bonuses or penalties. If total approval is at +80 then you are effectively in a mini Golden age. Less than -50 then you face civil disobedience and mass protest. For example, if you want to raise taxes, a large number of "traditionalists/conservatives" will make you pay, while a large number of "populists/socialists" will cheer you along. The representation of each party is dependent on several factors; large numbers of faith buildings and religious followers will help "traditionalism", culture buildings and high GPT would boost "liberalism", lots of factories or poor GPT helps "populism/socialism", gold buildings reduce "populism/socialism", and a Random Number Generator throws a boon to anyone going every few turns when there's an "election". The weighting of the RNG also throws back to the civics/social policies one takes in the early game; tradition helps traditionalists, liberty helps liberals and so on. Other social policies may change the Parties' opinions on certain actions; honour, for example, reduces opposition to war.
-Order Civs have three 'soviets' in place of parties; Industrial workers (hammer), Agrarian Peasants (sickle) and Intellectuals (pen). Any action you take will reduce or increase "contentment" of each 'soviet'. Contentment of peasants affects food/growth, Industrial affects production/gold, and Intellectual affects science/culture. There are no 'elections' as with freedom, but weighting of the three soviets will depend on the amount of farms, factories and universities; if you don't have any farmers on the land you don't have to pander so much. Every ~10 turns, each soviet will set a quest (5-year-plan) such as: build a university in every city of population >6, secure a source of 6 unique luxuries, gain 10 population in X city and so on. Fulfilling these objectives will gain a boost to yields relevant to the soviet, as well as a quest decision, whilst their contentment will decrease if you fail the objective. Whilst at war these objectives are suspended. If you consistently succeed, gaining contentment and Great person points, then you get special great people called "Stakhanovites". Peasant Stakhanovites can found "ration" districts which expand the closest cities workable radius by one tile around them and boost growth by ~35%. Worker Stakhanovites can found "studio" districts which produce 10 hammers and increase build rate off units or buildings by 30%, and Intellectual Stakhanovites can produce a "Institute" district which boosts city science by 50% and culture by 40%, and gives a free scientist. They can also be expended to found a city with a full suite of growth, production or science buildings, or can found 'Order' corporations. Using Stakhanovites gives massive boosts to tourism, stability and "contentment" of the soviets.
-Autocracy Civs instead must accommodate three 'factions'; the Generals, the Oligarchs and the Ministry. This, necessarily, is quite different to the others. The Generals become restless after long periods of peace, potentially sparking rebellions and mutiny, and so Autocratic states must be at war regularly or else the generals will reduce production, stability and culture. If one fails to acquire new resources and expand gold yields then gold, science and health are massively reduced. The Ministry is responsible for counter intelligence success and food yields, and failing to chastise offending civilizations and build new units causes growth to stunt, stability to decrease and spies to begin leveling down. Autocracy Civs can however by default work a greater radius around their cities, have no penalty for annexing territory, and get replacement workers called Labour Fronts which are quicker, pay no unit maintenance and can fight as a melee unit if enemy soldiers are within the Civ's territory. These are earned through keeping the ministry happy, along with bonuses to great people generation and shorter periods of resistance in captured cities. Keeping the generals happy provides combat bonuses, as well as increased stability and spawning of "Troopers" which are up to date military units free of maintenance with a combat bonus against rebels, enemy units in friendly territory, and units belonging to Nations and City States. Keeping the oligarchy happy will result in the spawn of Autocratic Corporations, and will give conquered cities free gold buildings.
Corporations
-Corporations behave like little city states (with no territory or cities), and can undertake many different projects with you. Depending on the corporation, they may be able to research technologies which you can then use, build buildings in your cities (some of which are unobtainable any other way), build and maintain improvements (some of which, again, are unique to corporations), spawn unique great people, field a private military/security force to use against barbarians, man culture buildings, establish trade routes and practically anything else. There are several types; tech-based corporations which help with science and give scientists, entertainment/travel corporations which help with culture and tourism, manufacturers which boost production etc. The catch is that you must attract corporations to set up in your cities by following policies which are friendly to them (low taxes) and having buildings and improvements which help them, such as banks and stock exchanges. Tech corporations want universities and labs, Pharmaceutical corporations want lots of unimproved tiles (especially jungle). Trade agreements and diplomacy also attract corporations and allow corporations to operate in multiple Civs to share luxuries, gold, science and culture; however the majority of the benefits go to the Civ with the corporate headquarters. Of course, different ideologies and tenets will be able to reap the benefits of corporations more efficiently. Freedom Civs are the natural choice for taking advantage of corporations, whilst Order Civs have a much harder time; they can only gain their own corporations using special great people. The rough order is; Freedom (Optimal), Freedom, Order (Optimal), Autocracy (Optimal), Autocracy, Order. With the right tenets, Order is decent for Corporations (China), whereas Autocracy locks you in to a kind of Autarky, whereby corporations are nigh impossible to attract if not created by Oligarchs.
Gameplay Tweaks
-Maps are largetiles are smaller; allow Civs to build extremely dense populations without feeling cramped. Countries such as the Netherlands, or England, if put directly into Civ V would effectively be 10 tiles of nothing but cities.
-The vast number of notifications you get when it comes to the late game would be condensed into a "newspaper" which can be opened up and browsed for updates, rather than crowding your screen. Stories could be things like: "Owing to brilliant contributions to the research of Theology, Gottfried Leibniz has emerged as one of Medieval America's greatest Scientists!" and "King Alexander of Greece has completed the construction of his great Porcelain Tower!".
-Ranged Units, Civilian Units, Infantry Units and Cavalry/Siege Units can fit on different "layers" in each tile. Each unit more than the 1st uses 1 food. If they consume more food than the tile can provide, and they are outside the workable radius of a non-starving friendly city, then they suffer attrition damage.
-Addition of more Biomes. Gameplay-wise, there would only be the usual terrain types. However, some forests may appear as bamboo forests, some marshes as swamps or fens, some deserts have red sand and cacti etc.
-Upgrade route for Scouts, going to Explorers and Recon units, as well as Snipers. Along with this: more customizability, and take out the "Great War" units, or put them earlier. Replace them with cold war era units, like Vulcan bombers, MIGs, "Choppers" etc.
-Allow helicopter units to land between turns, allowing them to "refuel". Also allow air unit's like bombers to conduct a "Hail Mary", doubling range and damage but destroying the unit, with a chance of recovering the "pilots" for quicker replacement.
-Incorporate the quest system/binary choices into religion: poly vs monotheistic etc. Just more customization in general. Allow cults to be founded with leftover beliefs once at the enlightenment era.
Espionage (Shout-out to litriod)
-If you put a "spy" into one of your own cities, they become an Agent, which work much like Civ V spies who are set to Counter-Intelligence. They will hunt foreign Spies in the city you send them to, but they won't necessarily kill them when they find them. Instead you are given several actions to choose from; Kill the Spy and send them back to their homeland as a warning, resulting in their leader disliking you, but other nations will then dislike them for spying on people. You can also send them home unharmed, and chastise their government for spying on you making the other Civ like you more for sparing their spy, but they'll send more your way in the future. Or you could allow the Spy to continue their job, with a catch; The Spy's government must pay you gold, you gain some of their intelligence, but the Spy will continue Spying on your people, and your Agent will not level up from the incident.
-When you place a spy to a Friendly Civ's city, they become a Diplomat. Diplomats aren't hidden like Spies, and the foreign government always knows their location. Diplomats give you the ability to see all of the territory owned by the city they're in, not just the two rings around the city. Diplomats will also receive information from officials about events in their empire, working like the Spy's surveillance ability. However, the foreign officials won't give you unlimited Intel, and will inform you if they're plotting against you. Diplomats can allow you to trade World Congress votes with the nation in which they're operating, and each Diplomat you field will give you 1 bonus vote in the World Congress. When war is declared on the civilization housing the diplomat, they may be killed in the crossfire, and your Diplomats are at constant risk of assassination.
-Spies placed in a Neutral Civilization's city become, well, Spies. Spies work much as they currently do: they do shady things under cover, and they risk getting caught and treated by the other player much as you could've treated theirs, but you can of course sacrifice your spy and not pay the tribute if they offer you such. Spies retain their previous abilities: stealing tech and surveillance, but also gain three new abilities; Assassination Sabotage and encouraging rebellion. Spies sent on assassination missions can kill Diplomats from other Civs. If you pull this off their home Civ will blame the civilization in which they had a diplomat, and if there are already tensions building this could start a war. Assassination is a dangerous business though, and you could fail in one of two ways. Either your spy could get caught, making both Civs distrust you, or your spy could fail to properly frame the host Civ, alerting both Civs to a plot but not telling them who by. After a successful or botched assassination, your Spy will flee the city to the Hideout for a turn or two. The second new ability is sabotage, which, if successful, delays that Civs current construction project for 2 turns. The third special ability of the Spy allows you to decease stability and increase the chance of a rebellion, requiring a decent amount of gold to send to the rebels, with greater amounts increasing rebellion chance. If they actually spawn, or are there already, you can still spend money to better equip the rebel units. All this can be a tad awkward if you are caught.
-"Spies" in cities of Guarded or Hostile Civilizations, even if you're currently at war with them, will retain the title of Spy. Spies placed in these cities have a larger risk of capture, but they also have more potential for chaos. They retain their previous abilities: surveillance, stealing tech, spreading discontent, sabotage, assassination etc. but they also gain abilities for their assassinations and sabotage. Spies in this situation can also kill Great People and VIPs; If a Great Person is present you can choose to attempt a strike, killing them if you succeed. Choosing to target a VIP will, if they succeed, result in loss of 1 population and reduce production and stability by about 10% for 5 turns. Spies can also start an insurgency, suppressing production and health, or steal scientists.
-When deploying "Spies" to a City state or Nation, you can set them either as Diplomats or Spies. They can do everything they could when in a proper Civ, but diplomats can trade technology, and "Shill" to increase influence/relations. Spies can Rig elections, increasing influence significantly, and also perform Coups d'état to either annex, puppet, change the ally (swap influence with the State's ally) or Change the ideology of the host State. Spies can also siphon off gold from said states.
-Of course, "spies" can all be leveled up in their different roles.
CIVS(must-haves marked with *)
Europe
*Great Britain- Victoria
*France- Napoleon/Louis XIV
*Rome- Augustus CaesaMarcus Aurelius
*Germany- Otto von Bismarck
*Russia- Catherine/Peter I
*Greece- Alexander
Picts- Nechtan
Spain- Isabella
Portugal- Maria I
Yugoslavia- Josip Broz Tito
Poland/Commonwealth- Sigismund II
Austria- Maria Theresa
Hungary- Coloman
Kievan Rus'- Yaroslav' I
Sweden- Gustav Adolf
Denmark/Vikings- Harald Blatand
Ottomans- Suleiman Kanuni
Armenia- Tigranes
Americas
*USA- Abraham Lincoln
Lakota- Crazy Horse
Iroquois- Hiawatha
Mississippians- Birdman?
Inuit- Mikak
Navajo- Chee Dodge
Ute- Chipeta
Mexico- Benito Juarez
Canada- John Macdonald
Shoshone- Pocatello
*Aztecs- Montezuma
Pacal-Maya
Haiti- Toussaint L'Ouverture
Gran Colombia- Simon Bolivar
Brazil- Pedro II
*Inca- Pachacuti
Argentina- Juan Manuel de Rosas
Africa
*Mali- Mansa Musa
*Egypt- Hatshepsut
*Zulu- Shaka
Ethiopia- Menelik II
South Africa- Nelson Mandela
Carthage- Dido/Hannibal
Morocco- Abdul Ghalib
Ashante- Osei Kofi Tutu
Bornu- Idris Alooma
Fulani- Bello
Kongo- Lukemi lua Nimi
Kitara- Ndahura
Asia
*Arabia- Muawiya I
Babylon- Nebuchadnezzar II
Hittites- Suppiluliuma
Israel- Solomon
*Persia- Cyrus
Mughals- Akbar
*India- Gandhi
Gurkani- Timur
*Mongolia- Genghis Khan
*China- Yong-le/Wu Xetian
*Japan- Meiji
Vietnam- Trung(s)
*Khmer- Jayavarman II
Indonesia- Hayam Wuruk/ Gajah Mada
Chola- Parantaka I
Tibet- Songtsen Gampo
Korea- Sejong
Siam- Taksin
Pacific
Australia- John Curtin
Maori- Te Rauangaanga
Philippines- Dayang Kalangitan
Polynesia- Kamehameha
End
So, now that's all done. Now to the arguments!
submitted by voggers to civ [link] [comments]

Izumi3682 Archives

‘Brain-like microchip the size of fingernail’ could replace supercomputers – MIT study by izumi3682 in Futurology


[–]izumi3682[S] 1 point 5 months ago
Yes, that is why I posted from RT. I felt they were correct and no other source had released this story at that moment.
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‘Brain-like microchip the size of fingernail’ could replace supercomputers – MIT study by izumi3682 in Futurology


[–]izumi3682[S] 1 point 5 months ago
Yes.
Just use critical thinking. I admitted there may be merit to this story and that is why I posted it. I think you should give equal time to CNN and MSNBC as straight up anti-American, godless liberal propaganda.
Anyways all political factions have good ideas and flaws. It's like that one Star Trek episode where Cpt Kirk gets split by the transporter and there is now two Cpt Kirks - one the aggressive, decisive one and the other the touchy-feely, thoughtful one. But both are essential to proper operation of Cpt Kirk. Well the same holds true for the USA at this time. Think of it as a sort of national bicameral mind. Both philosophies are essential to proper operation of the USA.
I would further add that capitalism was very effective in it's day for the bulk of USA citizens, but that it has been going on for so long that clever humans have learned how to effectively game the system for personal benefit. The actual application of capitalism is now wildly skewed, which is why there is a 1% and a 99%. And the AI, robotics and automation are not helping matters. I would hope our exponentially advancing technology would soon allow us to by-pass capitalism, or any "ism" for that matter and get us a post-scarcity society. Or at least basic things would be a lot cheaper or something. Personally I'm hoping the VR will be so awesome that I won't care.
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‘Brain-like microchip the size of fingernail’ could replace supercomputers – MIT study by izumi3682 in Futurology


[–]izumi3682[S] 6 points 5 months ago
As a rule I think of RT as straight up Soviet (yes, I said "Soviet") propaganda. Nevertheless this seems to be a fairly new development and it felt appropriate to use this source. Did they get a scoop? Maybe. But take it with a grain of salt.
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$50 Billion Regenerative Medicines Market, 2025 by izumi3682 in Futurology


[–]izumi3682[S] 1 point 5 months ago
Who is going to benefit from this new technology. I'm sure I can't afford it and I doubt it will be covered by my insurance.
We are describing a new form of technology that is not dependent on a human having a pathology or disease. Yes in the short term it will be for say, the after-effects of an MI or diabetic pathologies, but ultimately this is going to be about making an end run around the processes that precipitate what we perceive as "aging".
Every human being on Earth over the age of, I don't know, say 30 will be entitled to this unprecedented form of biotechnology. Not because anything is wrong with them, but because as a human they have a right to it.
This is why I am both optimistic and worried about the advances we see coming. Who decides who gets what.
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The Era of Quantum Computing Is Here. Outlook: Cloudy by izumi3682 in Futurology


[–]izumi3682[S] 1 point 5 months ago
Google claims they will achieve "quantum supremacy" this year - 2018. That is really sticking your neck out I'd say. I suspect that they are potentially further along in development than is publicly acknowledged for purely business reasons. IBM is hard at work competing and so is MIT. So I guess we'll just have to see what this year brings.
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Artificial intelligence: China catching up to US in race for technological supremacy by gone_his_own_way in Futurology


[–]izumi3682 3 points 5 months ago
Me 'n China (PRC)
https://www.reddit.com/Futurology/comments/5pwnyj/china_reminds_trump_that_supercomputing_is_a_race/dcw3qyq/
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Yes, They’ve Cloned Monkeys in China. That Doesn’t Mean You’re Next. by izumi3682 in Futurology


[–]izumi3682[S] 2 points 5 months ago
Actually humans are logically next. If we are successfully cloning primates, well, humans are next. You are at the top of the food chain now. In China (PRC), their society does not view the same human values as that espoused by the West (read: USA).
If you want to know why and more importantly how China is going to go ahead and just straight up start cloning humans for fun and profit, I have discussed in depth previously if you like.
https://www.reddit.com/Futurology/comments/5pwnyj/china_reminds_trump_that_supercomputing_is_a_race/dcw3qyq/
The USA will be forced to compete.
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AI Startup Using Robots and Lidar to Boost Productivity on Construction Sites by izumi3682 in Futurology


[–]izumi3682[S] 1 point 5 months ago
I see what is going on now. Between Whole Foods "militaristic" AI driven autonomous stocking system and this micro-managing of construction sites, human employees are not happy. Not one bit.
What appears to be happening is a predicted unholy alliance between AI, automation and robotics and human management to make the life of human employees a living hell. I read just two stories today about this construction thing and another about Whole Foods and I wonder where else this is going on.
I think what will happen is this. Humans will be subtley "nudged" to leave employment that can be now easily automated and controlled by extraordinarily effective narrow AI.
The impact is this. You do not need to unemploy everybody. Just a critical threshold. Right now our unemployment rate is about 4.1%. But if that number ever rose to say, 6% you would see people up in arms. Any higher than that and you would see the beginnings of societal upheaval.
Interestingly at some points in the year 1932, the USA unemployment rate was as high as 25%, but we in the year 2018 and on, would never ever accept anything close to that rate.
It's like I have always maintained. The "technological singularity" notwithstanding, the next 10 years are going to be critical to maintaining society in the USA. The changes are not 25 years away. They are 5 years away.
Whole Foods story from 18 Jan 2018 - http://www.businessinsider.com/whole-foods-employees-reveal-why-stores-are-facing-a-crisis-of-food-shortages-2018-1
Critically threatened USA employment in the next 5 years:
Sales personnel 4 million employed
Cashiers 3 million employed
Truckers 1.4 million employed
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I can't play horror video games (too scary) but I thought that might be different in VR with more direct control over the gameplay. I mean, I like horror films so a different medium of sorts might work. by jedinatt in virtualreality


[–]izumi3682 1 point 5 months ago
If you play "Dreadhalls" on the Oculus Rift you will get scared so bad you might have a heart attack. I've never seen anything like it.
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Amazon doesn’t care if you accidentally shoplift from its cashier-less store by izumi3682 in Futurology


[–]izumi3682[S] 4 points 5 months ago
I bet a lot of this is going to be just straight up home delivery. Particularly when it comes to groceries. I am confident that the AI will ensure you get the most perfectly formed, mold free produce (and also perfect fresh meat cuts) you can imagine. Humans will be doing the delivery for a while I suppose. All them ex-truckers and ex-cashiers you know, but eventually highly mobile bipedal robots will take that over. I seen they are preparing the "Sophia" robot to walk. In a couple of years "she" will be running up and down stairs like no human ever could.
BTW I looked it up.
Truckers in the USA about 1.4 million. Cashiers in the USA about 3 million.
That is only exceeded by retail sales personnel. About 4 million.
I have been buying the bulk of my needs aside from groceries, online. Televisions with installation, computers, VR and all kinds of sundries like clothes and even some groceries. This is all only within the last 3 or 4 years. Before that it really was not possible. Now it's easy to do. No sales personnel required.
I bet a lot of other people are doing this too. And that number will grow.
Employment source: https://www.ranker.com/list/most-common-jobs-in-america/american-jobs
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Welcome to Muskworld, a map of Elon's interests by izumi3682 in Futurology


[–]izumi3682[S] 4 points 5 months ago
Elon Musk is Edison/Ford/Jobs in one package. He is willing to experiment and lose vast amounts of money to attempt advances in human benefitting technology. There is no one else like him and we should be grateful to have him. I am.
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Apple discontinuing the iPhone X in 2018 makes complete sense by izumi3682 in Futurology


[–]izumi3682[S] 1 point 5 months ago
I have come to the point where I not only understand that I will upgrade my mobile (IPhone X, for example) each year, but that I have come to expect that I will. The reason is simple. The technology is simply exploding and my IPhone 7 went obsolete in one year. I expect the technology that enables my current gen IPhone to also have fallen radically behind the technological curve by September of 2018. I anxiously and impatiently await the next iteration.
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Longeveron Shares Promising State of Regenerative Medicine Research with Experts at the FDA, NIH and Other Leading Organizations at National Conference by izumi3682 in Futurology


[–]izumi3682[S] 1 point 5 months ago
Important takeaway:
MIAMI, Jan. 23, 2018 /PRNewswire/ -- The early results of mesenchymal stem cells studies look encouraging for lessening or reversing the effects of Aging Frailty, Joshua M. Hare, M.D., Director of the Interdisciplinary Stem Cell Institute at the University of Miami Miller School of Medicine, told experts gathered for the Regenerative Medicine Innovation Workshop held earlier this month in Bethesda, Maryland.
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VR Is Going to be Like Nothing the World has Ever Known - It Will be Utterly Transformative by izumi3682 in Futurology


[–]izumi3682[S] 1 point 5 months ago
Some people like my writing style with my little tangential digressions and some people don't.
I stick to my guns--in less than 300 years the derivation of humans will be...
fully hive minded non-corporeal sentient energy
I would further add that this "energy" for lack of a better word that we don't have a word for yet will be indistinguishable from the fabric of reality, however you want to define that.
We are nowhere near the "finish" line. You sound like Lord Kelvin in the year 1900, saying that major science was finished and only small measurements and "details" remained. But in 1905 some new science came along that would enable millimeter precise GPS one day and then in 1920 some more new science came along that would enable our soon to be realized quantum computers.
In the year 1900 it was firmly believed to be impossible to sail (read: travel) from New York to Liverpool faster than six days in the finest technology of passenger steamships because the physics would not allow them to go any faster. By 1955 that time was actually cut to about 4 days, but by 1955 the point was moot. Because the aeroplane that came along in the year 1903 simply "transcended" the technology of the passenger steamship.
Well the same thing holds true for today. We have not even seen fully operational quantum computers yet for example. We have not seen fully operational BMIs (brain/machine interfaces). In fact we don't even know what the capability of a classical binary "exa-scale" supercomputer is. Already I know the concept of "jacking in" to the internet or the "Matrix" using physical cables is laughably 20th century. Fantastically amazing discoveries in physics, medicine, computing and electronics will deliver the genuine Matrix to humanity in less than 100 years. Even the most skeptical scientist says the "technological singularity" is less than 50 years away. And whatever that might mean for us.
As we learn to further understand the human mind and its physical anatomy and physiology, we will learn to exploit that knowledge in ways that we can't imagine today. Among other things is something I think of as "'structured' lucid dreams" that can be accessed at any time you desire. You certainly do not have to be asleep.
Then of course the whole AI, robotics and automation thing.
In the short term, say 20 years, the VR will utilize so-called "metalenses" and light field technology, a technology that will utterly transcend the concept of pixels as in 4K or 8K or even the mythical 16K. Still VR in 16K would pretty rock I bet. Certainly enough to pull in the bulk of humanity. And permanently change the way we think.
I think there is one more thing going on here though. There is a new terrible, palpable fear of this incredibly rapidly advancing technology. I will let E.O. Wilson sum it up
We have paleolithic brains.
We have medieval institutions.
We have godlike technology.
Well EO, like Al Jolson famously said; "You ain't seen(heard) nothin' yet!" We are in open waters now. Blue skies. The danger zone. The next 10 years will tell.
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Geneticists: We’re breeding out the genes for higher educational attainment by izumi3682 in Futurology


[–]izumi3682[S] 1 point 5 months ago
Oh I became a lifer--or at least I stayed in for a bit over 13 years. In 1992 I became as an enlisted individual, eligible for the SSI (special separation benefit) a perk previously available only to officers. I had just returned from a 10 month deployment to Saudi Arabia--Operation Desert Shield/Storm. I decided to bail. I don't regret my service for a minute. But it was a different track than I thought I would take. Such is life.
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There are just as many numbers between 1 and 2 as there are between 1 and infinity. by Bjacob10 in Showerthoughts


[–]izumi3682 0 points 5 months ago
Which is why the concept of quantum computers is so crazy scary.
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Should we consider adolescence to last until age 24? by izumi3682 in Futurology


[–]izumi3682[S] 1 point 5 months ago
Not true. I have often seen my comment as OP displaced to a distant bottom.
I did not say there would not be wars. Although if history is any guide, no there probably won't be anymore. I feel pretty sanguine about that. But in addition the combination of AI, robotics and automation and learning our lesson over and over will preclude the need for wars and therefore military of human soldiers. Soldiers that are age 18.
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Should we consider adolescence to last until age 24? by izumi3682 in Futurology


[–]izumi3682[S] 0 points 5 months ago
I think you replied to the wrong one ;)
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Should we consider adolescence to last until age 24? by izumi3682 in Futurology


[–]izumi3682[S] 2 points 5 months ago
Good luck getting anybody to join the military after age 25. Oh, but then again, perhaps we may transcend the need for a military. Also all that AI we are working on may make a human that is age say 18, a very different animal from a 18 year old today.
I would add that historically (the last 2000 years) humans tended to kick off adult life around age 14 because humans just did not live for very long. And childbirth was straight up deadly for everyone involved--mother and child. I would bet a significant percentage of past youth filling adult roles failed (death) in one way or another, but it was a different world too. Youth today are just as exquisitely adapted to our society as youth in the year 1500 were adapted to theirs.
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Steven Spielberg thinks that Ready Player One is a glimpse into our future by izumi3682 in Futurology


[–]izumi3682[S] 3 points 5 months ago
I told you...
https://www.reddit.com/Futurology/comments/7r42h0/vr_is_going_to_be_like_nothing_the_world_has_eve
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Glasses could prevent motion sickness in self-driving cars by izumi3682 in Futurology


[–]izumi3682[S] 1 point 5 months ago
Can such a technology be re-worked into VR. It is incredibly frustrating to be having an exceptionally fascinating experience, but having that slowly building unpleasant sensation that makes you reluctantly abandon what you are doing and go lay down with a sick headache for an hour or two. The horrible irony is that the worse the sensation of sim sickness, the better and more immersive the visual experience is usually.
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Geneticists: We’re breeding out the genes for higher educational attainment by izumi3682 in Futurology


[–]izumi3682[S] 14 points 5 months ago
In the year 1500 I would have more than likely been involved in some aspect of farming. The same holds true for the years 1600, 1700, 1800 and 1900. As a 57 year old adult in say, the year 1967 there is a high percentage possibility I would have done something akin to what my dad did. The home office of an insurance industry. Specifically "Fire and Marine" located in St Paul, MN. I would have managed one of the underwriting and actuarial departments.
As it was I made a series of poor life decisions and ended up in the US Army, which was one of the poor life decisions, and then I became an X-ray tech in the army. And I stayed an X-ray tech for the next 36 years, which looking back was not the worst poor life decision you can make I guess.
But here is the thing. Aside from some limited college while in the Army plus credit for my military training in radiography that lent me an associates degree, I did not really get any kind of formal education. This plus an almost pathological inability to do the simplest math greatly limited my options. I used a calculator for the first decade as an X-ray tech. After that I could just "eyeball" and know, which is probably a form of unconscious math I suspect.
In the year 1994 there was no internet like today, certainly no reddit. If I wanted information I yet had to rely on encyclopaedias or the library. If I wanted to make a wild claim and then be able to accurately vet my statement it could have taken a week or better to do so. In fact due to that inability, I simply did not make wild claims. The time was not yet right.
Now we are today, 2018. The internet has probably hundreds of millions of independent sources of accurate information, particularly "Wikipedia". I'll be honest with you. I rely on that like I used to rely on the "Encyclopedia Britannica" so I have to have faith that the knowledge is accurate. In a sense an entity like "Wikipedia" allows me a sort of external formal educational degree. I have access to knowledge the likes of which would have been beyond my wildest dreams in the year 1994. And I am careful to never exceed the limits of my knowledge. I try to stay in the posture of "generalist". I rely on those who are far more intelligent and educated to do the heavy lifting. I report on what they do and I attempt to extrapolate. I have drawn a lot of conclusions in the last 8 years. And I believe everyone of them to be correct. You can read my wild prophesies at your leisure.
So despite me not being the most well educated individual, I can manage to write commentary that makes people consider and think about what it means. And one of the things it means is that we are all by simple osmosis becoming far and away better educated. Right now that is because of online free courses and readily accessible accurate, correct and true information. But not too long from now, it will be the effect of the AI, whether external from our minds or as an intrinsic part of our minds.
What effect that will have on humanity is not easy to decipher. I have always believed that the vast majority of our problems in human society are related to inadequate education. What would happen if everyone were to be suddenly more brilliant than the most brilliant humans alive today. What would happen to government, politics, human relations, all the hatreds, religion, crime, even our emotions?
I think we are 20 years or less away from this kind of technology impacting us all. By that I mean that within 5 years you will see evidence of it already changing the way humans think. I believe that AI enhanced human intellect is our future. But we will certainly not be like humans of the year 1967 or even 2018. The concept of the "technological singularity" can be frightening. I have never said it would be safe and effective for humans. Only that it is now unstoppable and inevitable. You can argue that our AI worries are akin to worrying about human overpopulation on the planet Mars, but I think it is more realistic to understand that a phase change is coming in less than 10 years now. Like nothing humanity has ever experienced before.
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Google CEO Sundar Pichai: Digital technology must empower workers, not alienate them by izumi3682 in Futurology


[–]izumi3682[S] 2 points 5 months ago
reduce the natality
Good luck reducing "natality". You are going to force people like China?
go colonize the stars
It would take us at our current space flying speed, that humans can move at that is, about 75,000 years to reach Proxima Centauri, the star closest to our sun. And we are not even sure what is there. Could be OK, but it might not pan out. It is a long way/time to travel just to look-see. Everything is just too far away. Even traveling at the speed of light, everything is just too far away. Right now we don't know how to travel at the speed of light or even a tenth of it, little less "warp" about or "fold space".
BTW most humans that would go try to live on the Moon or Mars would simply die of the physical effects on their bodies in a year or two. Probably a little faster on the moon. Gravity matters. We are exquisitely adapted to live at the bottom of our gas ocean/gravity well on Earth. If humans could even manage to bring a human to term for birth in either place, the rapid physical accommodations (if it is even possible) would render that human unable to ever go to Earth again within generations and would certainly hasten speciation.
I argue we need to learn how to leave biology behind. But we would no longer be humans then would we.
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Is aging natural or a pathological disease that we can treat? | by izumi3682 in Futurology


[–]izumi3682[S] 3 points 5 months ago
As far as actual application of these methods and theories with the goal of slowing, stopping or reversing the physical effects of aging, this is all brand new. There has been idle, non-actionable philosophy I'm sure, since Ponce de Leon was a pup. This is the rubber hitting the road.
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Is aging natural or a pathological disease that we can treat? | by izumi3682 in Futurology


[–]izumi3682[S] 5 points 5 months ago
The important thing to bear in mind about this discussion is that 10 years ago, there was no discussion. Aging was regarded as a natural meta process that brought about conditions that science and medicine did their best to alleviate. But it was an inevitable whirlpool of continuing physical and cognitive decline and frailty that ended only when breath ended at a point not much more than 117, despite one single outlier--Jeanne Calment age 122 in 1997.
But now that we are finding all kinds of really big vertebrates that are apparently incredibly old like beluga whales that are over 200 years old or that Greenland shark that is believed to have swum the oceans in the time that Galileo walked the Earth, we are beginning to rethink this concept. Previously we knew that invertebrates could live for vast periods of time. Lobsters and hydras and comb jellies, some of which are potentially 1000 years or older. Then the plants, like the bristlecone pine someplace in the southwest USA that may have been alive in the year of Julius Caesar. Some say the Pyramids of Giza, but I'll stay on the conservative end of things here.
My point is that 10 years ago there was no research to address the "natural" process of human aging itself. Now there is. We haven't made that much progress yet, but we have really only been seriously at this for about ohh, I will say 3 or 4 years, despite the efforts of Aubrey De Grey to bring attention to the issue for more than a decade. Talk about "crying in the wilderness".
But just within the last year or two we are at last making documentable progress towards the phenomenon of aging itself! Here is one concrete example.
http://www.icd10data.com/ICD10CM/Codes/R00-R99/R50-R69/R54-/R54
This is brand spanking new as of the year 2017. And while age related sarcopenia is not aging itself, it is proof that one of the very worst physical effects of human aging is now being addressed as a potentially treatable condition.
It may take decades to actually learn how to effectively slow, stop or even reverse the effects of physical deterioration over time. But in the meantime I suspect that many "stop-gap" measures will soon come into play to further lengthen natural human lifespan.
Really, I talked all about this numerous times earlier. Here is one example of what I had to say. Consider it...
https://www.reddit.com/Futurology/comments/6k32lx/maximum_human_lifespan_may_increase_to_125_years/djixmzs/
submitted by izumi3682 to u/izumi3682 [link] [comments]

The era of artificial intelligence: how robots manage capital

The era of artificial intelligence: how robots manage capital
Interview with Alexander Tatarsky, creator of the quantum fund
How well do you know artificial intelligence? Perhaps you have never heard of it, or maybe it’s quite the opposite and robots are already managing your capital.
We were able to interview Alexander Tatarsky — an experienced trader, co-founder and financial director of the Mercury Foundation — a fund that manages capital through A.I.! Alexander introduced us to the concept of his organization and explained the unique idea behind the project.

https://preview.redd.it/bulvn62tuw021.jpg?width=700&format=pjpg&auto=webp&s=7c6357c83fe7c7afd904a8e9718447801fbdc8a1
Alexander, why did you start trading? How did you start and why did you decide to choose this particular field?
Many people know that the Chinese word “crisis” consists of two hieroglyphs. One means “danger”, and the other one — “opportunity.” I considered a global financial crisis of 2008 an opportunity. That’s when I began my professional career in the financial markets. Before those events, I was always very interested in economics (thanks to my economic education!) and financial markets, but I focused on 2 aspects: first is financial markets as an instrument of global management of peoples and their well-being, second — financial markets as an example of the fundamental laws of nature. I always wanted to get closer to understanding the essence of these processes.
However, until 2008, I was just a curious observer. I read books, watched major events, learned to compare facts. I was running a business that had nothing to do with the markets. The events of 2008 encouraged me to make my first profitable deals. And then I realized that this field is not only about self-development and curiosity — it could also become a source of permanent income. With the right approach, this income can be much higher than in other sectors of the economy. So the choice was made.
What were the reasons for creating an Investment Foundation managed by artificial intelligence?
Anyone who is professionally engaged in money management considers automation at some point. Computers are much more efficient than human when it comes to assets management. Robots are taking over, so it was a logical step for us. From the very beginning, we realized the inferiority of the ready-made solutions on the market and did not even consider using other people’s services. We could use the A.I, and we did. It was actually not even a question, it’s like asking an artist — why are you painting? Because we are the best at managing money.
What is the market share (in particular, on cryptocurrency market) of the investment funds (including funds managed by artificial intelligence) and how do you handle the demand?
If we talk about traditional financial markets, then, according to the latest data, the share of investment funds in the total volume of transactions amounts to 70%. At the same time, quantum funds account for at least 27% of all transactions on US exchanges. As for the cryptocurrency market, they are so riddled with fraud and unrealized projects that we have long since ceased to care about the competitors.
There are many ordinary funds, but 80% of them close in a year and 95% of them — in three. We do not consider them competitors, as we are focused on long-term work. All their clients will eventually come to us. In long-term, the manual traders do not stand a chance against the robot.
Are there any companies similar to yours in the world?
Yes, sure. In our industry, only a few succeeded in achieving the degree of automation that we have. The most successful of our colleagues use qualitatively different algorithms that still require regular manual testing and customization. In most cases, those “algorithm factories” constantly have to adapt to the new market conditions. Our algorithms require human participation only at the development stage. Simply put, in most cases, operators with remote controls always follow their robots, but our robot can walk on its own.
The market offers a huge number of different robots that promise to increase your capital in Forex, binary options, cryptocurrency. How are you different from them? Is it possible to earn money with such robots?
Yes, certainly. If you are good at trading and investing. If you have clear money management rules backed by math. If not, you can only lose. And robots have one more limitation — they cannot bring you the profit all the time. Such robots offer a huge number of strategies, half of which is profitable, and the other half is not. Because a person is ultimately responsible for choosing strategies. That is, it is not the robot that makes the decisions, but the user who sets the trading rules. In some cases, it helps to earn quickly, and in others — to lose quickly. Such robots do not guarantee earnings, they only ensure fast trading. We have a radically different approach. Bruce Lee said: “I fear not the man who has practiced 10,000 kicks once, but I fear the man who had practiced one kick 10,000 times”. Therefore, instead of ten thousand strategies, we have been developing only one strategy for several years.
The robots you are talking about are the first level. There are many of them and to me they are useless. Among our competitors, there are funds that trade in traditional markets using second-level robots. There are not many of them, but they all deliver consistently good results. One of the leaders in our industry is the Medallion Foundation, created by Renaissance Technologies. For several decades, their mathematical model has been continuously multiplying their capital.
We consistently implement the same model of asset management, completely removing a person from decision-making process. Development will take a few more years, but even now, our robot is already trading at the professional level. The robot needs a person only for controlling and learning new functions.
Some believe that technical analysis does not apply to cryptocurrency, what do you think about this statement?
I actually do not care; it is rather a question of how competent is the person who said this. If it works for you, you can use it. I think you will agree that a professional can play even on one string, and the amateur can find a thousand reasons to give up. The only thing I can do is ask in return — what can the market offer instead of technical analysis? Intuitive news trading? Fundamental analysis? Neural network?
Technical analysis is a complex discipline and it takes a lot of time and mental strength to fully master it. It could take a trader 10 years to learn it. Not everyone succeeds, so technical analysis does not work for everyone.
I favor a more specific approach: if it doesn’t work for someone, they should figure out why, because it is working for us quite well.
Where does your Foundation operate?
We advertise ourselves as a global foundation. In today’s world, good business has to be global. Among our clients are representatives of the Russian Federation, the European Union, Great Britain and China. We continue to expand our reach. As for trade, over the next 6 months we will be able to manage capital on all largest exchanges of the world.
Why is there a minimum deposit amount of $ 10,000?
There are several reasons. First, we need funds to maintain client accounts. We do not charge a monthly fee, only a percentage of the profits. Therefore, the size of the deposit has a lower limit.
Second, $10k is not much for our target audience. It also acts as a filter that shows the solvency and how serious the intentions of a potential client are. We do not target the mass market and do not deal with dumping. On the contrary, we provide long-term, high-quality services for those who can afford it.
Third, the robot independently manages risks and simultaneously controls all portfolios. We don’t like it if someone can’t enter the position because the share calculated for him by the robot is not allowed on the exchange due to restrictions.
Are there any differences in the management of different amounts of investment? If yes, what are they and are there any similarities in the management of investments of one quantitative segment?
Our job is to describe all the differences with strict mathematical formulas and test them thousands of times under all possible conditions. Therefore, there is no big difference for us between a 5 mln purchase or 5k purchase. Everything is described, tested, calculated, everything works.
Differences in the management of large capital are even more drastic. The psychological factor in this case becomes critical. The same trader managing a demo account or a million dollar account will behave like two completely different people and make fundamentally different decisions. Our task is to completely eliminate the human factor from the money management process.
What are the chances for new instruments to get into the Foundation’s portfolio? What is the basis of the selection of certain tools? Are there any common priority tools for different segments of investors?
Any promising liquid instrument can be included in the portfolio of the Foundation, and the choice depends on many factors. The robot evaluates and filters the instrument on the basis of special algorithms and determines the share of an asset in the portfolio based on the results of the evaluation. All decisions must be mathematically justified, taking into account the analysis of the maximum possible amount of data. The more data on the instrument we have, the higher the quality of the decisions made and the share of the instrument in the portfolio. The choice does not depend on the category of investor. If the instrument is promising and liquid, all our clients will get profit.
Can you tell more about the terms of settlements between the Foundations and investors?
If someone in our market guarantees you a good profit and even specifies when you could get it, then I in turn guarantee that this is a fraud. We are most interested in customer profits, as this is the only way to offset the costs of managing his account. Imagine the following situation:
The new client opened a 10k deposit and a month later, he had a total of 12k in his account. At the beginning of next month, we will ask you to transfer us 1k as a fee. 11k remains on his account, but a month later, suppose, unsuccessful deals were made and there is 10k on his account again. In this case, we do not require any payments until the deposit exceeds 11k.
Suppose a month later he has 12k again. Then we will charge 50% of the difference between 11k and 12k, i.e. $500. The fact that the entire team of our foundation has long transferred the management of all its assets to our robot could also count as a guarantee. We have a direct motivation to make trading as successful as possible. We do not use the services of other funds or managers. And the second fact is that the portfolios of all clients, including our personal ones, are managed simultaneously.
Can you share the success stories of the Foundation?
We want to implement a demo account for this purpose. We plan to fill it with transactions and statistics from 2017, copied from real accounts, but without disclosing personal data. The demo-account will include a history of the average client from the beginning of 2017.
It will explain how the robot trades and what profit you can expect from it.
Do you believe that private investors, to some extent, are competitors to investment funds? What, in your opinion, is it more efficient and profitable: being a private investor or investing with funds?
No, we consider them not competitors, but clients. The vast majority of our clients already have experience in investing. Beginners often think they are the smartest, that they don’t need to pay someone 50% of the income when they can easily buy and sell themselves. I admit that in the short run a private investor can earn more than a robot — but definitely not over a long period. The robot ensures a stable result day after day, year after year, while people are prone to stress, illness and psychological weakness.
Also, funds, compared with private investors, have more compelling ratio of risk and return. At some time, a private investor may gain the same profit as a fund. However, the fund will achieve the same profit with much less risk. My money is controlled by a robot, although I believe in my capabilities as a trader.
Does the Foundation have an affiliate program?
Yes, we have an affiliate program, and at the same time, we are interested in collaborating with specialists for mutually beneficial cooperation. For example, we could consider providing service for the service for really good experts in design, advertising and marketing. If you have such specialists, let them send me their proposals and CVs. See contact details on our website.
What kind of future do you see for ordinary investment funds and funds like the Mercury Foundation?
It is clear to me that the share of funds managed by robots will grow steadily. Most likely, in a couple of decades only old-timers will manage money manually.
Robotization applies to all spheres of life and investment has already come into play. For example, the head of Japan’s Government Pension Investment Fund — the world’s largest pension fund — believes that artificial intelligence will soon completely replace asset managers. And I fully agree with him.
And the largest hedge fund Bridgewater Associates is developing a decision-making algorithm that can replace all management personnel over time.
How do you look at the cryptocurrency market from a global perspective? Will the Bitcoin climb to 20,000$ again? And what will happen to the altcoins?
If we talk about the long term prospect, like 3–5–7–10 years, then I’ll say that today we see the early stage of the cryptocurrency market. Over time, its capitalization will be measured in trillions of dollars. The best projects of this field will become an integral part of our lives. Many of them will become new Google, Facebook, Apple and Amazon.
However, this will happen gradually. In order to become a mature sector of the economy, this market will have to go through many challenges. It will face issues of legislative regulation and technical problems. The scaling and bandwidth issues of most networks are still relevant, as well as legal issues. Most states are just beginning to explore the risks and opportunities associated with these technologies. And the promotion of such technologies is still very dependent on states and supranational bodies. If we talk about the short and medium terms, the prospects are not very bright.
I think that in the near future the bitcoin will certainly not reach the 20,000$ mark. We are witnessing the strongest bear market and must act accordingly. The time for positive medium-term forecasts has not yet come. The industry was severely overcrowded in 2017. There was too much hot money, many economically unfeasible projects and excessively high expectations. The market will need time to stabilize and consolidate. Most likely, we are in for a rather complicated and dangerous period of instability in the market. Obviously, this will be accompanied by some cleansing of the market from weak, incompetent and unclaimed participants.
This is a necessary stage on the path towards development. I think that 80% of altcoins known to us will depreciate and disappear in the next year or two for objective reasons. It will be a time of natural selection. However, strong players will only strengthen their positions in the market. Unfortunately, there will not be many of them. Therefore, in the near future, all investors will need to take a good care of the management of their portfolios. Despite the rather grim short-term and medium-term expectations, there will be some positive developments on the market. Some cryptocurrencies are likely to exceed their all-time peaks next year. And some will just look stronger than the market. This will be enough to generate profitability even under such difficult conditions. Therefore, the main task for the near future is to manage risks in a competent and very conservative manner and select the best ones on the market for investments.
From a professional point of view, what would you wish to partners of our club?
Depends on their goals. If they invest for the sake of emotions, then I wish them good luck and health. If they do it to earn money, I advise you to consult with professionals. This applies not only to investments, but also to any area of life. If you want the task to be solved as accurately as possible — always contact the best professionals available. And always keep learning. Your knowledge is your most reliable asset.
What books would you recommend for beginner traders?
If you decide that you are ready to turn trading into your profession, then start eagerly exploring everything available to you. Everything about financial markets, about macroeconomics, about psychology, about analysis and forecasting. Do not forget that money management skills play a huge role here. Ralph Vince will help you figure it out. Even if your analysis of the markets is very good, you will lose everything eventually if your money management skills are subpar. Now is a great time to learn, you have hundreds and thousands of books available on all aspects of this profession. Someone will enjoy the works of John J. Murphy or Jack Schwager, someone will learn from William D. Gann or Robert Prechter. And remember: knowledge is more important than capital!
We thank Alexander for such a detailed story about the Foundation, as well as for his sincere desire to share his opinions and forecasts. If you want to entrust the management of your funds to the Mercury Foundation, type “I want to invest in the Mercury Foundation” in the personal messages of the group.
submitted by Golden_Island_Club to u/Golden_Island_Club [link] [comments]

Binary Options Signal Trading

Since its inception, binary option trading has gained only popularity among investors with some criticism from who associate this form of trading with scams. No matter what the criticism is all about, with binary options it is very much possible to make profits as some investors have proven over the years, anyhow if you are looking for answers on whether you should indulge in binary options trading or not, we have an answer for you. As an informed investor you are always at better chances of making profits. As binary options are really volatile investment instruments, you cannot rely on any kind of guide or hack to make profits. The best way to make profits is to analyze the market and find out certain opportunities to make investments. This is exactly what signals do for you. What are Binary Options Signals? This may seem like a fancy terminology, but binary options signals simply refer to trading binary options according to suggestions (signals) made by the binary option experts and automated robots that are provided with AI specifically designed for trading options. These signals are provided by expert analysts who, after assessing the markets and short listing certain opportunities share it with the investors. Mostly the binary options signals are shared by experienced binary traders who over the years master the art of market assessment. This is why using signals for binary options trading can offer you profits and give higher returns with lower risks. However to fully reap the benefits of a signal you need to be proactive. As mentioned before binary option trading is extremely fast where trends change within minutes and hours. This is why you need to place the trade at the right time as soon as you receive the signals. Time is an important factor in binary options signal trading. It is a lot easier to make use of signals in the binary options market as compared to Forex simply because of the simplified structure of the market. This makes it easier for analysts to assess the market and investors can easily follow these signals and increase their chances of making profits. Are Binary Options Trading Signals a Scam? The question that lingers among investors is whether the binary options trading signals are a genuine opportunity to make profits or are they just some kind of a scam. There is no scam about the signals, the only factor you need to keep into account is that you make use of signals provided by experts with real knowledge of the market. A good signal can open great opportunities for you to make money as a new trader or as an experienced investor. Indeed there are crooks out there who just want to make money off your back, you need to put in hard work to find the legitimate traders. Still I won’t recommend you that you entirely depend on the signals for trading, learn the game and practice various strategies to become an expert on your own.
submitted by HBCFund to u/HBCFund [link] [comments]

Izumi3682 Archives

Gene therapy treatment for blood disease approved in Europe by izumi3682 in Futurology


[–]izumi3682[S] 1 point 3 months ago
Why is the guy's skin in the picture green like that? I think that communicates the wrong impression, like you start to turn into "the Hulk" too or you have to get stem cells from "the Hulk" or something. I mean he is not full "Hulk" yet, but he definitely looks like he is starting to turn into him for sure. Like maybe it is a side effect.
I find it interesting and a bit unsettling how China (PRC) was the first to attempt this form of CRISPR-Cas9 treatment. As a direct result of the world wide knowledge of what China was doing, a universal moratorium http://www.crisprupdate.com/scientists-seek-moratorium-on-edits-to-human-genome-that-could-be-inherited/ was instituted to keep that kind of experimentation from proceeding. In a word the West was "alarmed".
Now I see what is happening and it makes perfect sense to me. You keep up with China, or you get "disrupted".
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Where is Augmented and Virtual Reality Technology Headed? by izumi3682 in Futurology


[–]izumi3682[S] 2 points 3 months ago
That's right by golly!
https://www.reddit.com/Futurology/comments/7r42h0/vr_is_going_to_be_like_nothing_the_world_has_eve
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CRISPR-Cas9 Improved 10,000-Fold by Synthetic Nucleotides by izumi3682 in Futurology


[–]izumi3682[S] 2 points 3 months ago
I thought CRISPR-Cas9 was already right specific. Can someone ELI5 how a ten thousand fold improvement in specificity will enable us to defeat all congenital conditions. And probably all pathologies too I suppose.
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Double beds and urinals at 35,000 feet – introducing the aircraft interiors of the future by izumi3682 in Futurology


[–]izumi3682[S] 1 point 3 months ago
Interesting. I wonder which it is going to be now. Rockets that get us anywhere on Earth in like 30 minutes or luxury 16 hour totally VR enabled flights for coach passengers.
Vision of rockets for Earth travel:
https://www.recode.net/2018/4/11/17227036/flight-spacex-gwynne-shotwell-space-ted-conference-interview
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AI must be 'for common good' by Benjaminsen in Futurology


[–]izumi3682 1 point 3 months ago
I think you are thinking too locally and limitedly as well. Pull back your view.
https://www.reddit.com/Futurology/comments/6zu9yo/in_the_age_of_ai_we_shouldnt_measure_success/dmy1qed/
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Will technology ever allow people to experience specific mental fantasies via virtual reality? by infin8ty in Futurology


[–]izumi3682 2 points 3 months ago
Consider the Wright Brother's "aeroplane". Then think of today's modern aircraft. The VR we have right now is a Wright craft. VR and our minds will surely join.
Try the "red pill" ;)
https://www.reddit.com/Futurology/comments/7r42h0/vr_is_going_to_be_like_nothing_the_world_has_eve
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NIST's new quantum method generates really random numbers by izumi3682 in Futurology


[–]izumi3682[S] 1 point 3 months ago
Is this a step closer to a quantum computer being capable of more general purpose computing? For example in 1945 we used binary computers for extremely limited applications. The only application I am aware of from 1945 was using binary computers to calculate artillery trajectories. Is something like that analogous to "optimization"?
Getting from calculating artillery trajectories to doing everything we do today was not a one year process. Tons of insights, innovations and discoveries accompanied that. I remember making Christmas wreaths out of old punchcards when I was a Cub Scout. Then we would get to spray paint them gold or green. The effect was fairly impressive. Somebody got a ton of them from somewhere. But can we extrapolate that kind of progress (at a potentially much faster rate) with the implementation of quantum computers?
Is it likely that humans will learn how to use quantum computers in the same manner that we use binary computers today? Perhaps quantum computers will simply "transcend" (replace) binary computers? Or will we forever be hobbled by having to use binary computers with quantum computers as some kind of piggyback enhancement. Or will they forever stay two separate tracks. Granted, an "exa-scale" supercomputer or whatever comes after an "exa" computer would be pretty insane in it's own right I imagine.
I need to know all this and how ballpark soon, because it is important to my ascension to the realm of umm... "Dark Overlord of the Universe". (Yes, I got that from "Howard the Duck", but honestly, the intent is still accurately described.) What. We all have our own personal aspirations I'm sure. Now you know mine.
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Peptide-based biogenic dental product may cure cavities by izumi3682 in Futurology


[–]izumi3682[S] 5 points 3 months ago
Important takeaway:
The peptide-enabled technology allows the deposition of 10 to 50 micrometers of new enamel on the teeth after each use. Once fully developed, the technology can be used in both private and public health settings, in biomimetic toothpaste, gels, solutions and composites as a safe alternative to existing dental procedures and treatments.
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Will Self-Driving Cars End The Big Automakers? by izumi3682 in Futurology


[–]izumi3682[S] 2 points 3 months ago
That's a generational attitude. In 1898 very few humans trusted the internal combustion engine over the reliable and easily controlled horse. But by 1908 horses were already beginning to disappear. By 1922 horses were very rare on New York City thoroughfares. Progress marches on.
You don't trust SDVs, but a child of say, age 2, that grows up in today's world will never have known a world without SDVs, AI, VR, and human robots walking around like it's no big deal.
For me at age 57, it is super important for me to keep my optimistic and somewhat irrationally exuberant outlook. I will fully trust level 5 autonomy SDVs when they do arrive in the next year or so.
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Will Self-Driving Cars End The Big Automakers? by izumi3682 in Futurology


[–]izumi3682[S] 1 point 3 months ago
I think level 5 autonomy SDVs will end a business model that is over 100 years in existence. Namely personal ownership. I'm positive that once humans see how awesome it is to get a car within a few minutes of calling for one, they will never look back. No car insurance, no maintenance. You can't keep your stuff in the car, but you would have no desire to. Nor personalize. Private ownership will continue for a good while I'm sure, but humans will change to this new way very quickly I bet. Like in less than 10 years, easy.
I'm not sure how all the infrastructure will work with this, like keeping the car smelling nice and not be all gross and whatnot.
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Your fancy new car steers and brakes for you; so why keep your hands on the wheel? by izumi3682 in Futurology


[–]izumi3682[S] -1 points 3 months ago
The concept is a simple one. Any vehicle from 0 to 4 autonomy requires a fully licensed driver who should at all times keep their hands on the wheel and feet close to the brakes or accelerator. A level 4 autonomy SDV is in my opinion, far more dangerous than a human driving a normal unenhanced car. The reason is that human will be asleep or too deeply engrossed to take over when the car senses imminent danger when the human must take over in seconds or less...
When you get into a level 5 autonomy SDV, you will see no steering wheel, brake or accelerator. You do not have to be a fully licensed driver to use a level 5 autonomy SDV.
The question is, are level 5 autonomy vehicles going to be released in the next year or two? If not, then we keep on with learning to drive, licensing and behaving as if you are the fully manual driver, despite the fact that you are falling asleep or tempted to watch a movie. You are responsible for what happens still.
I will trust a level 5 autonomy vehicle 100%. I will trust level 4 autonomy and below 100% only if the human driver is 100% in control at all times.
The most recent figure I have for human caused MVA deaths (in the USA) is 32,000 for the year 2016. Will we see the figure begin to decline in 2018? Will a level 2-4 autonomy vehicle modify these figures?
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Proscia is Fighting Cancer with Artificial Intelligence by izumi3682 in Futurology


[–]izumi3682[S] 2 points 3 months ago
Ultimately, though, Proscia is about more than placating scientists about robots taking their salaries. It’s about saving lives.
TL;DR Proscia is replacing technologists, scientists, even pathologists with narrow AI and automation.
Me: Why is anybody even surprised anymore? This is what narrow AI is really good at. AI never has a 'bad day".
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Atlantic Circulation Weakening: No, We’re Not All Gonna Die (I Mean, Not Because Of This)[sic] by izumi3682 in Futurology


[–]izumi3682[S] 1 point 3 months ago
I bet the UK gets a lot colder though. Isn't London close to the same latitude of Moscow? And I know it gets right cold in Moscow. Doesn't the Gulf Stream keep the UK pretty mild?
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NIST's new quantum method generates real random numbers by [deleted] in Futurology


[–]izumi3682 1 point 3 months ago
Is this a step closer to a quantum computer being capable of more general purpose computing? For example in 1945 we used binary computers for extremely limited applications. The only application I am aware of from 1945 was using binary computers to calculate artillery trajectories. Is something like that analogous to "optimization"?
Getting from calculating artillery trajectories to doing everything we do today was not a one year process. Tons of insights, innovations and discoveries accompanied that. I remember making Christmas wreaths out of old punchcards when I was a Cub Scout. Then we would get to spray paint them gold or green. The effect was fairly impressive. Somebody got a ton of them from somewhere. But can we extrapolate that kind of progress (at a potentially much faster rate) with the implementation of quantum computers?
Is it likely that humans will learn how to use quantum computers in the same manner that we use binary computers today? Perhaps quantum computers will simply "transcend" (replace) binary computers? Or will we forever be hobbled by having to use binary computers with quantum computers as some kind of piggyback enhancement. Or will they forever stay two tracks. Granted, an "exa-scale" supercomputer or whatever comes after an "exa" computer would be pretty insane in it's own right I imagine.
I need to know all this and how ballpark soon, because it is important to my ascension to the realm of umm... "Dark Overlord of the Universe". (Yes, I got that from "Howard the Duck", but honestly, the intent is still accurately described.) What. We all have our own personal aspirations I'm sure. Now you know mine.
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A virtual reality hand feels real after a zap to your brain by izumi3682 in Futurology


[–]izumi3682[S] 1 point 3 months ago
Well one of the things I say is that we will inevitably leave biology behind to get the VR worlds we want. So that idea is not so far fetched as you may think.
https://www.reddit.com/Futurology/comments/7r42h0/vr_is_going_to_be_like_nothing_the_world_has_eve
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Revolut CTO Reveals Why Cash Will Disappear Sooner Than You Think by izumi3682 in Futurology


[–]izumi3682[S] 0 points 3 months ago
Yes, I have often stated that the only way that UBI would ever truly work would be if I was the only one getting it. It would be such a tiny little tax on each human (apart from me) that people would scarce notice. I mean, don't tell anybody, they might get mad at me.
But if you start giving everybody UBI it would probably water it down so much that it would no longer be so helpful. (For me I mean.)
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A virtual reality hand feels real after a zap to your brain by izumi3682 in Futurology


[–]izumi3682[S] 5 points 3 months ago
Unfortunately it is going to take a lot of creative zapping of the human brain to bring taste and smell into VR worlds. Silly analogs like mouth pieces and packaged scents like banana are just not going to work.
Speaking of smell, let me relate something. I work in a outlying medical clinic. Every once in a while we get a patient that has a bad odor around them. Not BO so much as a horrible unwashed stench. One human can easily stink up a significant portion of the building. So I got to thinking--if we have VR zombies with VR zombie smell--I promise you, you will never be taken by surprise by a zombie like in "The Walking Dead". You will smell one coming a thousand feet away and if its a bunch of them? The odor would be overwhelming long before they came into view.
Anyway I'm just sayin'.
Now how on Earth we are going to make interfaces that allow us to experience "deepdive" VR or what VR derives into, I don't have a clue. But humans being humans we are going to do our darndest to see if we can recreate like "The Matrix". But even better. It will be our minds interfacing while we sit in a chair, like a lucid dream you can consciously control or something. Think "Black Mirror" 'USS Calister', but without the slave minds hopefully.
And the darndest thing is? We will succeed. And within 100 years easily.
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Revolut CTO Reveals Why Cash Will Disappear Sooner Than You Think by izumi3682 in Futurology


[–]izumi3682[S] 5 points 3 months ago
Cashless is not the answer. The answer is having a society where a medium of exchange is no longer necessary because pretty much everything is valueless and available to everyone for free. The concept of financial poverty should cease to have meaning. Pretty soon we will have the technology to do this, but it is hard to change a 6,000 year old habit. I may sound pie-in-the-sky unrealistic, but this is what much smarter humans than me are advocating, like Peter Diamandis.
Here is something that due to technology is going to lose value quickly.
https://www.sciencealert.com/how-artificial-diamonds-are-made-microwave-methane-gas-lab-ethical
I also suspect that vehicles will not for much longer be owned, but will be part of low price yearly subscription. The 99% will vote with their shrinking bank accounts. Sure this generation will resist, but children who are 2 years old today will embrace it as a natural thing. And laugh about the way we used to think. And how we would manually drive! OMG! :O
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How Will Merging Minds and Machines Change Our Conscious Experience? by izumi3682 in Futurology


[–]izumi3682[S] 5 points 3 months ago
That is not something we can imagine, little less comprehend in the year 2018. The reason the "technological singularity" is called a "singularity" is because just like our current understanding of physics breaks down and we can't model what happens within the singularity of a black hole, so too our understanding of what we would experience after the technological singularity is just as impossible to model.
We hope for the singularity to be as "human friendly" as possible. And I think we are now taking some steps in the right direction with developments like "NeuroLink" and methods of keeping the AI narrow, but joining it to our very minds in some kind of way. We would not, of course, be the same creatures after that in any event.
But the bottom line is this. The AI, in whatever form is not only an unstoppable juggernaut, but it is in effect becoming exponentially more powerful about every six months. And we can't put the cat back in the bag, even if we wanted to. We don't want to. Our science, technology and even economy is now too inextricably tied to the accelerating development of AI. Now I think it has come down to a race against time to get it right. 5 to 10 years.
Boy, talk about a filter...
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In Uber's Vision of the Future, Every Form of Transport Is Fair Game by izumi3682 in Futurology


[–]izumi3682[S] 0 points 3 months ago
Despite the recent tragedy in Arizona, Uber is not going away. They are deeply involved in the development of AI intrinsic to SDVs. I also admire their efforts to develop a sort of post-scarcity style subscription service that is low priced and highly dependable. Their ultimate goal is to ensure that any human that needs a ride somewhere can get one. Safely, effectively and most importantly for the vast majority of the 99%--cheaply.
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Here's the AI documentary Elon Musk thinks is essential viewing by izumi3682 in Futurology


[–]izumi3682[S] 0 points 3 months ago
Your link is gone now. At least for USA. But you are right. The sound does cut in and out on my link. Reminds me of my old "copy-guard" 1980's.
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Here's the AI documentary Elon Musk thinks is essential viewing by izumi3682 in Futurology


[–]izumi3682[S] 0 points 3 months ago
We have zero choice.
Either the AI remains external from us and becomes something very much akin to AGI, if not straight up AGI, not to mention the very real possibility of EI (emergent intelligence). This would quickly (within seconds) cause homo sapiens to be the secondary sentience on Earth. And by quite a wide margin to boot. Think humans vs. "archaea". It is a total 50/50 proposition if that would be heaven or hell. I wouldn't want to take the chance. What is terrifying to ponder is that this outcome is more than likely a natural phenomenon in the universe with any biology that can reach tool making sentience. We are simply in the "larval" stage of intelligence right now. This despite all of our Einstein and Hitler and Boyle's Law and the pyramids of Egypt and screamingly funny cat videos and The Beatles and climate change and 1970's television and the American Civil War or the English Civil War for that matter. It will all vanish in the new AI as if it never existed. After all do we care that much about the history and culture of "archaea"? Same difference.
The only realistic choice is that we continue to develop means for the human mind to gain access to what we hope remains narrow AI. I see that we are working to develop the so-called "NeuroLink" and that is a good step in the right direction. Every single human mind would have access not only to the sum total of human knowledge, but the ability to continuously gain information at a rate that is fully beyond our capacity in the year 2018 to fathom, little less understand. The outcome will be a human/AI sentience that may likely be something we would not recognize in any event. Still a "butterfly" from the larva. But at least humans would still be the primary sentience on Earth. Hopefully the AI still does not manage to control us. Nevertheless this option is still the only realistic one we have now.
I stated something that is based on what exactly is going on here earlier. Raymond Kurzweil is the proponent. I would say the chances are 90% that most humans do not understand what Raymond Kurzweil is proposing. Anyway here is the comment I made a while back if you are interested.
https://www.reddit.com/Futurology/comments/6zu9yo/in_the_age_of_ai_we_shouldnt_measure_success/dmy1qed/
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Here's the AI documentary Elon Musk thinks is essential viewing by izumi3682 in Futurology


[–]izumi3682[S] 4 points 3 months ago
I just watched this. It's absolutely superb. No futurist should miss this. I paid to permanently own the streaming video. You can also rent it, but i chose to own so i can show everyone. I am izumi3682. I'm the one that posted this link. I posted it before even watching the video, but when it said that Elon Musk--who also appears in it, was impressed, that impressed me too. This video is the honest and real deal right up to "Cambridge Analytica" today.
TL;DR : In as little as 5 years, but definitely not more than 10 years the AI will take over unless it is a part of us. The AI scientists in the video explain why this will be.
Maybe somebody can hack it and it will be on YouTube for free or something. I just consider myself an "early adopter" in that case. It should be on YouTube for free.
Oh well what do you know. I found a Russian hack on YouTube! I can't guarantee quality, but here it is. The video has been on YouTube for 5 days now. It may get removed, so see it quick! It is one hour and 18 minutes long. You won't be bored.
https://www.youtube.com/watch?v=SghmYtar-OY
I just checked the YouTube video, the quality appears to be near perfect with 1080p rez and excellent sound on my pc anyways. I was stupid to spend 5.99, but that is ok. I just want to get the information out there.
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Leaked Tesla Image Reveals Full Self-Driving User Interface by izumi3682 in Futurology


[–]izumi3682[S] 5 points 3 months ago
This is the part I ate up! ;)
Musk told investors during the company’s fourth quarter earnings call in February that the artificial intelligence will work like other (AI) system(s) in that it will improve exponentially. Claiming that he’s “pretty excited about how much progress we’re making on the neural net front,” he said progress will “feel like, ‘well this is a lame driver, lame driver, well actually this is a pretty good driver, like holy cow this driver’s good.’”
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Supercomputer models cloud microphysics by izumi3682 in Futurology


[–]izumi3682[S] 1 point 3 months ago
When I come across articles like this. Articles that are about simulating this or that. Then I read other articles describing how incredible worlds that are rendered by Nvidia or Unreal Engine 4 are already.
I tend to extrapolate.
So in like about 50 years just think how those two technologies will have advanced. And then put something like VR with that. Today the VR is primitive, but I bet it will not be so primitive in 50 years.
I look at that simple videogame called "No Man's Sky". It actually was released about 2 years ago I think. The thing about that game is that it uses a surprisingly few laws of physics to procedurally generate a stupendous number of "visitable" worlds. The few laws of physics are so that things make sense. It probably does not even qualify as a proper simulation. I don't know how many worlds you can actually have in existence at one time, but in 50 years we will have the computing power and AI, probably AGI, to render something akin to a visitable galaxy. And then a full visitable universe in 100 or 200 more years. If we still care about that kind of thing I mean. God knows what the mixing of AI and the human mind will ultimately lead to.
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